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Favorite Pen and Paper RPGs that Aren't DnD
benji:
--- Quote from: Helios05 on 10 Apr 2008, 16:54 ---Back on topic: Vampires the Masquerade mechanics can, supposedly, be used for other types of games, but I have never heard or seen an example of such, so it could be bs. Honestly, d20 has been the way to go as far as I can tell, Mutants and Masterminds is a good system, but easier if you have experience in DnD.
--- End quote ---
I've used White Wolf's Story Telling system (what Vampire used) to run some other kinds of games to moderate success. It's fairly adaptable. I honestly think GURPS makes a better universal system then d20, but I don't really like d20 much for anything. Generally, I actually prefer different systems for different games. A well written system enhances the game by supporting the feel of the setting.
Helios05:
See, I don't get it, why do people have such issues with the d20 system. It's a great starting system for people getting into pen and paper gaming, it's what I was introduced too (right before 3rd, but didn't actually play till 3rd) and I have loved it since, sans a few rule changes that...annoyed me in 3.5(druids need a god but get no domain spells, load of cockshit). All the material out there means I don't have to make from scratch my classes, and there is a groundwork mechanics for multiple time periods, with works out awesomely, and those monster manuals have saved my ass on a bad day gming when my players were trying to pull a fast one on me (taught them not to fuck with me right quick too :wink:) I want to see if I can use the Vampire system for a Call of Cthuhulu game, since that seems like it was made for a modern horror style (so long as I can work around the more solely vampiric elements) and is a bit more simplistic than DnD.
To slightly change the topic, who is looking forward to 4th addition. I haven't really been keeping up, but it seems the more hardcore d20 people want to burn Wizards to the ground, but more casual people are...happy, oddly enough :?. Perhaps somebody can explain this divide?
Surgoshan:
Fourth edition actually has its own thread here, somewhere, and I think (partly?) inspired this one.
The divisions about 4e are actually a lot more complex than "Hardcore hate, casual love". I've heard a lot of love from hardcore gamers who are very, very glad that the mage class has finally been nerfed. Of course, that also inspired a lot of hatred from people who adore being minor godlings at higher levels. Simulationists despise the elimination of 1-2-1-2 for diagonal movement because it's not realistic. There are a lot of people who simply can't stand the dragonborn (I've never understood that one. Maybe it's the boobs?). Then you get the niche hatred; there are players who always only ever play a bard or a druid or a gnome (take one or mix and match) and are filled with frothy rage that they're not going to be in PH1.
Then other people turn up and proclaim love for 4e. Usually for the exact same reason that someone hates it.
Frankly, one of the things I hate about 3.x is that it seems so tailored to munchkins, with the multiplicity of feats and skills, and its treatment of multiclassing. 4e seems like it's really toning that down, and I love that.
ackblom12:
http://forums.questionablecontent.net/index.php/topic,19020.0.html
That's the 4th ed thread. Necro it if you like, it's still technically viable since the playtest and all came out, plus rumor mongering and nerd rage is always fun.
I've actually been playing in a World of Darkness: Mortals game with the newest edition for the last few weeks and I'm loving it so far.
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