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Gaming sins

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Ozymandias:
Condemning another gamer for their favoring of genres.

Scruffy:
Back tracking.
I hate, HATE backtracking.  There are obvious exceptions with timed escapes and such, but just being told that you need to go back 3 levels to use the key is just a waste of time.

Easy game, Impossible boss.
If you've done RPGs enough you'll run across this game.  You go, defeat the ultimate power, destroy the baddies and get to the main boss with the ultimate gear, all at level 20.  The boss one hits you, toast.  You now have to grind 40 levels to beat him.  Heh, I hate that.

While on RPG's
Male character exiled from home with only his sword to redeem himself at which time he'll meet a girl and two others who will lead him on a quest to save the world ultimately defeating said evil after multiple multiple close calls. Cliche death.

-------------

Teabagging
Knifing
Kill Stealing
etc

Dimmukane:

--- Quote from: Surgoshan on 27 Mar 2008, 11:52 ---Being an XBox Live player. 

--- End quote ---

Do you mean that we have to pay or the people in general?

If it's the latter, then rabid fanboyism.

Narr:
What specifically do you mean by sins here?  I need an example to give a more concrete answer.

If you mean things that are truly evil, then we'll say the general poor sportsmanship of people online.  Those who grow up playing basketball, football, soccer, or just any kind of sport in general are taught good sportsmanship.  How gloating just makes you an asshole, how playing dirty and unfair ruins enjoyment and is illegal for the most part.  People who's first form of competition is online gaming do not learn such rules.  They learn the best way to win is to exploit game flaws.  They learn you're supposed to teabag dead enemies.  They learn you're supposed to taunt in crude ways.

The above also ties in to why I despise most team-based games anymore.  Everyone is so caught up in being a poor sport, it ruins any semblance of fun.

If we're talking poor game design, I second everything already mentioned by Scruffy.  I'll also add a few to that list.

Worthless NPCs:  This one is especially true in Baldur's Gate, but quite a few JRPGs suffer this.  Do not give me a character who I am never, ever, ever going to use.  Don't give me a guy who doesn't have the correct stats for a class combination, don't give me a character that's incapable of scoring any significant damage with the attack button.

Nonsensical monetary systems:  Honestly, what's the point of gold in Final Fantasy Tactics?  You accumulate it so fast, you'll never be in want or need of anything you ever might need to purchase (which frankly is quite little, as the game spoon-feeds you grandiose equipment).  There's games with the other extreme, as well.  Another Final Fantasy, in fact, this time #12.  Without loads of grinding items for cash, you'll be behind on either equipment or skills unlocked on the job board thingy doober.  In fact, the only games I can think of where the money systems actually make sense (as in you can afford necessary upgrades, but might have to spend a little extra time to get that something special) are the Namco Tales games.

Ammo conservation:  Oddly enough, the only games where this would factor in realistically, it's never used.  How awesome would a stealthy first person espionage shooter game be if you only had 5 clips for your silenced 9mm?  That'd be realistic.  Far too often in FPS games, you're swimming in ammo and never have to worry about picking and choosing your targets.  Then you get survival horror games (*cough* resident evil *cough*) where you'll spend the majority of the game running away because you have to save all your ammo for the boss in order to actually take him down.  Lame.

Next-to-Impossible goals:  I appreciate a challenge as much as the next guy, but I do not want to resort to an FAQ for a fucking fighting game to read the ONE possible strategy for scoring a 100 hit combo in a game where a typical above average player can get a good 13 hits in, tops.  I don't care if it's technically POSSIBLE; I don't want to spend 5 years perfecting some string of buttons and input press timings to unlock, say, an extra costume.  Guitar Hero 3 is very guilty of this.  RAINING BLOOD IS TOO HARD FOR THE CASUAL PLAYER.  To anyone that says a casual player shouldn't be playing on expert, I say "go die in a fire."

Time Investments:  This one especially applies to MMORPGs, but many other games fall in the category.  There should never be anything in any game which REQUIRES more than 15 minutes of contiguous play.  This means there shouldn't be any 4 hour long exercizes in futility (raids in early World of Warcraft, for example), there should not be any section of a first person shooter which takes more than 15 minutes without a way to save your progress within, there should not be any dungeons in any RPG that take longer than 15 minutes to complete unless again there is a way to save your progress within.

If something DOES take longer than that, at least give me a fucking pause button.

Surgoshan:

--- Quote from: Dimmukane on 27 Mar 2008, 13:13 ---
--- Quote from: Surgoshan on 27 Mar 2008, 11:52 ---Being an XBox Live player. 

--- End quote ---

Do you mean that we have to pay or the people in general?

If it's the latter, then rabid fanboyism.

--- End quote ---

This:

--- Quote from: Narr ---How gloating just makes you an asshole, how playing dirty and unfair ruins enjoyment and is illegal for the most part.  People who's first form of competition is online gaming do not learn such rules.  They learn the best way to win is to exploit game flaws.  They learn you're supposed to teabag dead enemies.  They learn you're supposed to taunt in crude ways.
--- End quote ---

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