Fun Stuff > CLIKC

Team Fortress 2 Pyro update discussion

<< < (4/5) > >>

Ozymandias:

--- Quote from: Surgoshan on 18 Jun 2008, 22:58 ---I thought these were sort of patches.  Semi-regular content update on top of an already stellar game.  I never thought of TF2 as being incomplete.

--- End quote ---

It was complete until the medic patch came out. Now there's two classes that are complete and seven that aren't.

Nodaisho:
I would say it was missing a few maps.

Stryc9Fuego:
I regularly roll as an engineer. I've had spams of pyros trying to either rush my gun or destroy it with flare pops.
I've been able to camp and not get killed at all.
I haven't been sapped in a week.

This update turned TF2 into easy mode for me.
At least the medic update made syringe spam a regular event. I remember the night that came out. My work area looked like a heroin lab.

3Z3VH:
I always preferred Medic, but played Soldier most of the time just because so many situations required it... now a Combat Medic is viable to play, and I couldn't be happier... I also love how one-on-one the medic became the Pyro's nemesis due to the healing syringe gun...  I find myself wishing I had more people to kill after a pyro encounter so I can stop burning and get my health back... I have said for a long time medics needed a way to heal themselves other than sitting in a corner for 5 minutes while the life slowly ticks back up, or grabbing a med kit like every other class... this was the perfect way.

As for the pyro changes... meh.  I find myself switching between the standard and unlock versions of his weapons more often than not.  They didn't really get buffed much other than with the air blast, which isn't even an unlock.  I do have to say I am still mighty disappointed in their "you are behind your enemy" mechanics... now not only am I still getting back-stabbed in the face, but now I am getting back-burned in the face as well :(

Ozymandias:
Having gotten all the new Pyro weapons I have to say:

Meh. They don't change the Pyro's mechanics at all. The flare gun is good for snipers, but the real beauty of the shotty was to deal with other Pyros, which the flare gun cannot do. The backburner is neat, but the new compression blast is neater. I'll probably switch between the two as the mood arises. And the axtinguisher is just...eh. If I'm burning a dude, I'm not going to switch mid-burn when more burning will do the trick. It's only feasible if you have a horde of angry burning pyros which....more fire is still scarier.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version