Fun Stuff > CLIKC
FFTA2
Melodic:
So, did they fix the crap story and easiness? Those were my only two complaints with the first one.
LordNagash:
I got it today but have not yet gotten a chance to play it. Looking forward to it.
Jackie Blue:
I slightly retract my previous complain, because as of 2 hours in, I do actually have access to a new Job. Still, 2 hours.
Storyline? Eh... so far it doesn't seem like it will be significantly better or more deep than the first. I seem to recall reading somewhere that they had decided to retain FFTA's simplistic, childlike fable-story for the sequel, and as of the beginning of the game there is actually even less going on in any grand scheme of things.
Difficulty, who knows. I personally think every grid-based 3/4 view TRPG I've played has been the same difficulty, it's just a matter of knowing how to exploit the system. FFT, Vandal Hearts, Tactis Ogre, Disgaea, Front Mission, etc etc. I don't expect these games to have anywhere near the difficulty of your basic Fire Emblem or Advance Wars; they're more about customisation and having a vast amount of shit to do than being a hardcore tactician.
Storm Rider:
It's not particularly difficult, but it's not very easy either. Also, I've unlocked several jobs already and I'm just starting to get enough abilities in the lower tier jobs to get some of the better ones available. Luso's still a Soldier for right now, but I'm going to switch him to Paladin as soon as I master Rend Magic. I switched the Nu Mou to Beastmaster, not because I want one, because they really kind of suck, but because he's already mastered both the Black Mage and White Mage spells available right now and if I left him in one of those jobs he'd just be sitting and not getting any AP at all. I switched the Viera to Green Mage, and as soon as she's done learning Shell I'll switch her to Fencer for a bit to unlock Red Mage, then move on to that in order to get Summoner. The Archer has been trading off between that and Thief skills, since Ranged Weapons are one of the more frequently forbidden things. The Moogle is just about done mastering the Thief weapons I have right now, so I'm going to switch him to Moogle Knight since I don't have any Tinker weapons yet.
Something really neat about this game is that you basically have to build weapons from your loot before you can buy them, similarly to how it worked in FF12. It's a simple yet clever way to keep the item progression consistent.
parm:
Crap, this isn't out in Englandland until friday.
And "put my FFTA cartridge in the GBA slot"? It's been in there ever since I got the DS. Favouritest game, ever.
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