Fun Stuff > CLIKC
FFTA2
Jackie Blue:
Are Moogle Knights less useless in this one? I wanted to like them in the original but man, they just sucked on toast. As I said earlier, Jugglers and Tinkers seem to have been beefed up, to the point where mine actually does more hand-to-hand damage than the Gladiator I just got, who is Doublehanding the sword that gives you said ability (Venus Blade?)
That confuses the damn out of me :?
Also, if Ball Toss and Ring are still as broken as they were before, I will happily abuse the hell out of them. Tossing a Molotov cocktail on enemy mages is also nice.
The quest to unlock Fusilier is annoying as fuck, not in a hard way, just in a "GET OVER HERE" way.
I'm on my way to fight that thief Dayvis and praying to God I get a new Thief weapon out of it. I really want my catgirl ninja already. :x
Scandanavian War Machine:
Moogle Knight is the one with the "Moogle Lance" ability right?
i've gotten quite a bit of use out of that skill in situations where i had no other options. i can't really recall ever using the other ones though.
Jackie Blue:
Moogle Lance is an okay distance attack, but that's the thing - Jugglers have a ton of distance attacks that are way more useful.
I'm very curious to see how Chocobo Knights work. I mean, can you only use them on maps where there actually are Chocobos? Or do you tame one Chocobo and he stays with you? Or what?
Storm Rider:
You have to get a Chocobo down to HP Critical status and then the Chocobo Knight has the opportunity command 'Mount'. Then you have that chocobo until you release it or give it up for a certain questline.
Scandanavian War Machine:
man, i was wondering why i couldn't catch a damn chocobo!
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version