Fun Stuff > CLIKC
FFTA2
Storm Rider:
Yes, I think it requires animist abilities.
Noct:
Just beat the game last night, the ending snuck up on me out of nowhere.
Concerning moogles, I played around with them a bit, but they don't seem to be worth the effort most of the time unless you really like their quirky little attacks. I got some decent use out of my fusilier around the middle portions of the game, with a few lucky shots I could have half the enemy team stopped in their tracks before they could even reach me. Things just didn't scale up fast enough though, and eventually I stopped using him all together. I also played around with moogle knights and animists a bit at the beginning, but again, they just seemed to get comparatively worse as the game progressed. Barely touched jugglers and tinkers because... I really really really hate random effects.
I haven't seen anyone mention Master Monks yet, and I have to say that I really liked the class. My main bangaa went through just about every melee class he could before I finally settled on master monk/templar. They can do both light and dark damage, and cross-counter absolutely destroys anything that can counterattack. With the Unscarred ability equipped (ups stats when at full health) and topped off with regen, he would regularly deal out more damage with pummel than my dual wielding fighter/paladin dude ever could. I'd really just use his templar abilities for Discipline (ups attack) and haste, maybe the occasional mana drain.
Jackie Blue:
Juggler effects aren't "random", they just have a certain likelihood of kicking in (like every other status effect attack). And many Juggler attacks do good damage regardless of whether the status effect kicks in, so I really think they're worth using.
Noct:
What you say may be true, but all I know is that the very first tinker ability I ever used cast haste on the entire enemy team. I didn't even care what their other abilities were, I immediately changed jobs and never looked back. When I use an ability, I want to at least have a reasonable chance of doing what I want it to do, and never the exact opposite of that. It makes me tactically sad in pants.
The rest of his abilities could shoot magical rainbows of death for all I know.
Edit: I just realized that I went through the entire game without getting a single scion. For 80% of the game I didn't even know what the "smash gauge" was. Did I do it wrong?
Jackie Blue:
Tinker and Juggler are two separate jobs, dogg.
Tinker is the one that randomly casts a spell on either you or the enemies (I think in this one it is affected by Luck).
Juggler is the one that throws wacky things like Molotov Cocktails and Hula Hoops at single enemies, hurting them and/or crippling them.
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