Fun Stuff > CLIKC
Diablo 3
Ozymandias:
Oh hardy har har.
You know what I mean. The clicking is constant and monotonous. It always produces the same result in levels that are pretty much exactly the same as the last with no variation or surprises. You might as well be clicking an OK button over and over. Progress Quest is more satisfying than Diablo 2.
Spluff:
Ozy's serious problems aside, I can see what the people who wanted the art changed meant, now that I'm playing through D2 again. The first two games had a much darker and eviller atmosphere than what was previewed in the video - the video looked like a cross between Wow & Diablo.
I think this is mainly because they've made the move from 2D to 3D. This tends to happen, I think it's because 3D is much more limited in what it can produce - I mean, look at the Van Buren screenshots compared to screenshots from Fallout 2, much less atmosphere.
MusicScribbles:
I don't know man, there have been some pretty atmospheric 3D games with such an evil mood.
I mean, the Silent Hill series is one, the Thief series is another, but I'm looking at Resident Evil 4. I love that game.
The problem could possibly be stemming from Blizzard's unending work on their big MMORPG machine. They probably, accidentally started to turn Diablo into a blood and guts version of Warcraft without orcs and elves. We won't know this until we see the final product. I mean, Blizzard is one of those company's that let's the fan's voice in on the process. The fans have been whining about the WoW bits, for ridiculous reasons and valid reasons. Warcraft was always a blocky game as well. I think the main problem here is all of the blocky bits, because it gives the game a more cartoonish look, which D1 and 2 didn't have obviously.
est:
--- Quote from: Ozymandias on 02 Jul 2008, 18:12 ---You know what I mean. The clicking is constant and monotonous. It always produces the same result in levels that are pretty much exactly the same as the last with no variation or surprises. You might as well be clicking an OK button over and over. Progress Quest is more satisfying than Diablo 2.
--- End quote ---
What the fuck game are you playing? The D2 I remember playing has multiple different character classes, each with a large arsenal of special abilities that can be bound to left or right mouse button, along with assignable hotkeys to change what each button does on the fly. Sure, maybe walking around is click, click (or maybe click & hold in the direction you want to go, I think.) But if you're doing it properly the combat in D2 is a combination of clicking and almost constantly switching between skills you need at the time, as well as getting into the right position to use certain skills, making sure you don't get trapped in a fucking corner, making sure you manage your mana usage properly, that sort of business.
It's also got a lot to do with the planning out of your character to kit it out with the correct equipment and skills for your play style. You can take your base character class in completely different directions based on the skills and eq you kit it out with, as has already been touched on by McTaggart talking about the unique and challenging builds he's played around with. A lot of the depth and complexity of the game lies within the planning out of your character so that it plays the way you want it to and in choosing skills that complement/strengthen the main skills you want to use.
Basically if you seriously think D2 is all "click click click" you've probably either watched someone shitty playing it or perhaps played a character through the first few levels and given up on it because it's not your kind of game. If it's not your kind of game then that's a shame, but it's totally understandable. It's one thing to not like a game, but it's another entirely to completely write a massively complex game like D2 off as simplistic just because you can't get into it.
Dimmukane:
What I did like about Diablo 2 was the item stuff and the loot. That part was fun for me. But the more I played, the more it felt like they were making the levels bigger for filler. I thought the first two acts were well-paced, and then everything just slowed down to a crawl. There was suddenly nothing interesting to do other than hold down the left mouse button for 8 minutes to get to your destination and hoping your avatar didn't get mowed down by the hordes of enemies you were aggroing. After a while, the combat ended up being pretty bland, too. Not because of the clicking (wellll, maybe a little), but because you (or at least I) had a tendency to end up relying on a limited number of special attacks.
The Baldur's Gate: Dark Alliance games handled this a little better, I think, and tried to mix things up a little with some puzzles and stuff. I was also not a fan of the Diablo art direction, adding more to my dislike. Diablo 3 looks like some kind of improvement, but I still expect there to be pacing issues and combat entropy (to a lesser degree, though). I'm also thinking that 'combat entropy' may be behind my dislike of nearly every MMO, upon reflection. I'd get a new attack and use it once to see what it looks like, and then never use it again...whatever.
I'm thinking Too Human will perhaps handle the combat entropy better.
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