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Diablo 3

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Alex C:
I think it's too early in the development to worry too much about that. Besides, I didn't really mind the spell effect at all; it's simple and you can see through it clearly, which is nice considering that the times you'll want to use it the most is when there's tons of effects on screen and things are getting hectic. Of course, I'm the rare breed that thought the D2 sorceress was too "busy," so I'm not surprised we disagree on this.

Katherine:
If I get any more excited for this game, I might spontaneously combust.

Boro_Bandito:
I mean, she seriously looks like she'll have a lot of new tricks, which is good for me because I found the sorceress the hardest character in the world to solo with, and I always felt like I wasn't doing anything in multiplayer....

est:

--- Quote from: est on 28 Jun 2008, 22:50 ---I have a feeling that the other three of the first five will be something like: Mage/Sorceress meld (etc)
--- End quote ---

Hooray for the Wizard!  I honestly expected it to be a male Wizard to distance themselves from the Sorc, but then the final two would probably have to be female to balance it out.  From here I really believe there's going to be one more ranged character like a ranger (probably male) and one nimble damage-based char like a rogue/assassin combo (probably female).  I originally thought they would throw in some kind of cleric, but with the health orbs dropping all over the place that seems a little useless.

Anyway, after watching that video it's clear to see they are going with beam spells to make it seem different to the sorc's ball-based spells.  I approve, I think.  Hopefully it'll be non-targeted, and it'll be fun to wave a beam back and forth over a crowd or lower-power enemies to hose them down.

Also, the sorceress was pretty hard to begin with, but once you got her past a certain level she was probably one of the most powerful characters.  With Frozen Orb and some of the accompanying ice spells you could clear a room very quickly.

imagist42:

--- Quote from: Whipstitch on 15 Oct 2008, 20:02 ---I think it's too early in the development to worry too much about that. Besides, I didn't really mind the spell effect at all; it's simple and you can see through it clearly, which is nice considering that the times you'll want to use it the most is when there's tons of effects on screen and things are getting hectic. Of course, I'm the rare breed that thought the D2 sorceress was too "busy," so I'm not surprised we disagree on this.

--- End quote ---

I believe the reference was to the "orb" she is carrying when she reaches the undead baddie's chamber. In the first close-up (of her, not where you can see the dude reflected in the orb) it is pretty jagged.

But, I'm not complaining, because I am pretty sure that pretty much all of that footage (probably not the aforementioned shot where he is reflected) is actively rendered using the in-game engine, not pre-rendered cinematics. And for being up-close, with eye-level cameras, when the game is normally isometric from a much greater distance with tons and tons of shit going on, it is pretty decently detailed.

Also, est: All classes can be both male and female. I expect you might have been referring to the "canon" gender they are presenting them to us with, but I'm not sure.

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