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Diablo 3

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est:
The Rogues are basically the tribal people from D2 Act 1.  Given that the Barbarian is from D2 Act 5 and the Witch Doctor is from D2A3 I think there is a lot of weight to what you're saying.  I am wondering if from D2A2 they might give us one of the Arabic spell-sword guys as a playable character (think of him as a kind of arcane Paladin replacement), or if there will be some crazy other char from that area or if I'm totally wrong about the tribal thing and they'll do something totally different.

But, now that I think of it if they gave us a Rogue and a Spellsword then they'd have to give us a healer-type class other than the Paladin.  Some kind of cleric could be a possibility.  I know that clerics aren't usually attributed to being decent in a fight by themselves, but Blizzard's recently had experience tooling out World of Warcraft clerics to be able to hold their own in a fight, so perhaps it's not so far-fetched.  Another possibility would be to bring back the Monk type character they had in the add-on to the first game, and in addition to being a combat monk make it have healing abilities or auras like the Paladin.

Grah, I shouldn't be thinking about all this so much.  I know I'm just gonna work myself up too much.

edit: man, fuck those guys.  It's a fucking alpha demo and they wanted to show off a bunch of cool stuff.  Of course they aren't gonna make it all dark so no-one can see anything.  Fucking shitcunts!

will: wanton sex god:
I don't remember if i posted somethign similar to this already but the change of the health system makes me think that  thers atlesat more of a possiblity for a healer type.

est:
Yeah, that and the removal of the utility belt in favour of a more readily-accessible set of skills points toward a total revamp in that regard.  So long as it's done right I'll welcome it, as I got pretty sick of having to juggle all those potions.  It would be nice to still have some potions in the game to use in emergencies, but having monsters drop health globes would definitely help keep things moving along more smoothly.

will: wanton sex god:
People are actually complaining about the globes too.  tryna start petitions to get rid of those because apparently they ruin the atmosphere.  the atmosphere create when a swarm of bugs drops a partizan.

KvP:

--- Quote from: est on 01 Jul 2008, 17:38 ---Yeah, that and the removal of the utility belt in favour of a more readily-accessible set of skills points toward a total revamp in that regard.  So long as it's done right I'll welcome it, as I got pretty sick of having to juggle all those potions.  It would be nice to still have some potions in the game to use in emergencies, but having monsters drop health globes would definitely help keep things moving along more smoothly.

--- End quote ---
Ehhhh, I think the potions were a good aspect of Diablo. They gave more control to the player. I recently started up D2 again (like lots of people, I imagine) and take for example, when you enter the second level of the Cave in the stoney field, there's at least 1 unique archer demon with a posse of archer demon minions. Well, I went into that level with my druid and there were 3 unique archer demons. The only reason I could beat them after dying 4 times was because I was able to horde potions and quaff them for long enough to get to my dead body, get my stuff back and knock down an archer or two before I became another inert pincushion (this was with a good 95% health bonus from lycanthropy, btw). Think of how much that level would suck without potions.

Not to be That Guy, but the Hulk:Ultimate Destruction model of health is going to seriously suck for non-tank characters unless they either A. Make every class a tank or B. seriously simplify an already incredibly simple gameplay paradigm. AND I DON'T LIKE THE LOOKS OF IT.

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