Fun Stuff > CLIKC
Diablo 3
est:
I did say that it would be good if they kept potions in for emergencies, your example would be a good reason to buy a stack of emergency potions. I just see the globes as lessening the need for potions in the general run of play.
Orbert:
Not that anything in these games is actually "realistic", but seriously, you kill something, and the result is a red ball floating in the air above it? Then you run through it and suddenly you feel much better? It's just not that much trouble to pull out a potion and drink it.
Surgoshan:
You're fine with a plague-spewing witch doctor going to hell and raising a wall of zombies, but balk at a health power-up? If you can wrap your head around zombies and demons carrying gold and items of class-specific armor, then essences rising from the corpses of the newly dead that renew the health of a demon-killing übermensch shouldn't be that much of a challenge.
Anywho, I really don't see how the art didn't fit diablo. So it's not grainy and early 90s; so what? I thought that a literal horde of ghouls climbing from an abyss to attack the barb en masse was very appropriate.
Noct:
Hey, you know a few months back when I was complaining about how all current-gen games are boring messes of brown and gray, and that I wanted some fucking color in my games? Actually I was joking, color is for losers who want to see what the world around them looks like. I have also never played a decent game in my life that included health powerups.
...the internet is a fickle and infuriating mistress indeed.
imapiratearg:
--- Quote from: Orbert on 01 Jul 2008, 20:18 ---Not that anything in these games is actually "realistic", but seriously, you kill something, and the result is a red ball floating in the air above it? Then you run through it and suddenly you feel much better? It's just not that much trouble to pull out a potion and drink it.
--- End quote ---
They even had the little quick-keys before, too. They could serious do the same thing and keep the bar for the skills, too. I am going to parallel est's idea with the Cleric character as a result of tooling the Priest on WoW with the fact that they could even use those hideable quick bars that showed up on the left and right and directly above your character bar that you could turn on and off. You could set a couple slots for potions and viola. You're one click away from the regenerating properties of the various elixers and potions you find or buy, and no silly globe-things.
I was just wondering, though, if anyone got the sense that they might be dumbing Diablo down into just a plain action game? I mean, I know it was pretty much the same thing before, but the games were more heavily focused on the plot than the action, really. It's like they're saying, "Hey, fans. So, uh...The guys who penned the plot before is gone...so, uh OH HEY LOOK, I JUST TOTALLY KICKED THAT PILLAR OVER INTO A MOB AND KILLED LIKE, THREE OF THEM. THEIR GUTS ARE ALL OVER THE GROUND. OH MAN. ISN'T THIS AWESOME? I JUST DID A THIRTY HIT COMBO."
At least the voice actor for Decard Cain was the same dude. At least it sounded like him.
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