Fun Stuff > CLIKC
Diablo 3
Orbert:
Poor Cain. "No one ever listens."
est:
Maybe if he wasn't such a wishy-washy sap he could make people listen.
There. I said it.
Noct:
--- Quote from: imapiratearg on 01 Jul 2008, 21:22 ---I was just wondering, though, if anyone got the sense that they might be dumbing Diablo down into just a plain action game? I mean, I know it was pretty much the same thing before, but the games were more heavily focused on the plot than the action, really. It's like they're saying, "Hey, fans. So, uh...The guys who penned the plot before is gone...so, uh OH HEY LOOK, I JUST TOTALLY KICKED THAT PILLAR OVER INTO A MOB AND KILLED LIKE, THREE OF THEM. THEIR GUTS ARE ALL OVER THE GROUND. OH MAN. ISN'T THIS AWESOME? I JUST DID A THIRTY HIT COMBO."
--- End quote ---
I have a really hard time believing that they're going to be dumbing down the plot for Diablo 3. These are the same guys who spent months just trying to nail the general feel, style, and themes of Starcraft 2, before even getting into the specifics of a story arc or new/developing characters. Blizzard has executed some of the most cohesive and believable game worlds ever created, and everything they've made since the first Warcraft has been a step up for them in terms of plot and atmosphere. The one possible exception to this (being an MMORPG) would be WoW, but even that game has a general plotline and rich atmosphere lurking just beneath all the grinding. I have no reason to start doubting Metzen and his team now.
If you're gonna accuse their storytelling of anything, it would have to be that it tends to be somewhat derivative... but that's almost the intention. They take your typical conventions (be it sci-fi, high fantasy, whatever), strip them to their core, add in a twist or two, then polish the entire thing to a dazzling brilliance.
/end fanboyism
McTaggart:
I don't think I could live without potions. My barb just can't handle any respectable mob without using three (level 21 in the start of act 3, roughly 400hp, that's half the amount my level 69 act1 hell necro has, resists chosen depending on what damage I'm gonna be facing, drawing people off and fighting on my terms, using warcries intelligently) and my necro can't do anything without quaffing super mana potions like a dodgy radiator goes through water. I don't want to play a game where I have to put any points into energy.
I don't think I like the idea of a cleric style support class either. The way in diablo 2 you have three and a half classes that do well as support, three and a half that are excellent tanks, and nearly all of them doing great damage, all in different styles and every class (except I suppose the sorc) falling into at least two categories was what made the game so good and replayable. Having classes fit one single style would take all the fun out of it.
I really hope they don't dumb it down at all. Or at least don't hide the underlying ruleset or go to boring timers on skills. I loved looking up in tables what ias breakpoints I needed to cut another frame off my attack speed. I loved playing odd or novelty builds (<3 bowadins, melee sorceresses, daggerzons (really my favourite tank ever, I might make another and not lose the save before she dies this time) and such) that just happened to almost work well because of some nuance of the ruleset.
Other really short points that I can't be bothered making into paragraphs:
I hope static items like uniques and sets aren't tremendously better than the best of the randomly generated rares.
I hope the horadric cube makes a comeback and there are more, less static crafting recipes.
I'd love to play hardcore right from the start.
At a guess there will be five classes, and if they're taken from the acts in d2, what would act 4 give you?
Barbarians are silly
I hope d3 isn't too influenced by wow. In the style of quests, the way pvp works, the way items happen, the way skills work, the gang dynamics, everything.
est:
If you want to play a game exactly the same way as you play D2 how about you just save money an play D2? Just sayin'. I mean, D2 was radically difference to D1, but once I got used to the changes I could appreciate them. Hopefully that is the way it will play out with D3.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version