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Battlefield Bad Company mixed in with EA slagging

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Melodic:
Bad Company wasn't supposed to be some big-budget game, either. It's fairly well known (I think) that BF:BC was just an experiment within DICE to develop a good console game. It's not a sequel to Battlefield 2. Panties are getting way too bunched over a game that I think most people should be pleasantly surprised with. When I first heard about Bad Company I was expecting the same sort of crap that was forced out of us on the console crowd (Battlefield: Modern Combat, anyone?).

dennis:

--- Quote from: Storm Rider on 06 Jul 2008, 15:00 ---You seem to be an expert at putting words in my mouth. I never said anywhere that EA was essential to Valve making anything, only that they helped getting the products to gamers. Or that I wasn't expecting you to play both modes, only that the single player was the focus of Bad Company and always had been, so it explains the disparity in quality between the two modes.

--- End quote ---
I apologize for putting words in your mouth.

In my defense, it seemed like a reasonable assumption that you were implying that EA is instrumental to Valve's success. Otherwise, you really aren't saying anything. Valve contracted with EA after dropping Vivendi, so it wasn't really any kind of forward-thinking on EA's part to handle retail distro for Valve. If it weren't EA, it would be someone else, and it wouldn't really make any difference to the consumer. EA is a nonplayer in that sense, no gamble was involved.

To the second thing: I don't think I was putting words in your mouth in this instance. Correct me if I'm wrong, but you did say that EA deserves more credit than it's getting from gamers. You followed that up by saying the focus on SP development in Bad Company explains its shortcomings in MP, and since SP is good, DICE accomplished what they set out to do. So I have to ask:  If DICE only intended to have SP for Bad Company, where did the decision to tack on an MP component come from? Where did the decision to release an incomplete game (and yes, a game that didn't have a proper QA phase is incomplete) come from? Regardless of DICE's original intentions, Bad Company is an SP + MP game. That the MP was a tack-on might excuse DICE's performance, but it doesn't excuse anything for EA and does nothing to improve its reputation.

himynameisjulien:
SPORE has been pushed back a long, long time; I think about a year. They're really taking their time with that one. My friend owns skate, and it's pretty revolutionary in terms of how a skateboarding game works. The tradeoff is that every Tony Hawk game since the first Underground has been very, very bad, IMO. Every time a new one of these skateboarding games comes out, however, they added most tricks in the first one, and the only option is to put in rediculous things. What the fuck is a "Beaver Smash"?! A trick where you fly into the air using some magically appearing rocket? Come on.
There have been a lot of complaints that Crysis, the legendary resource-consumer, could have been better optimized to run better on more computers. I bet it could, if they had more time; what kind of game needs $2100 worth in graphics cards to run at 45 or 55 FPS? Don't believe me? Watch the video on Youtube of a guy who bought 3 NVidia 280's to put in 3-way SLI; it runs a stable 50 FPS most of the time.
I agree with all who say EA is tightening the noose on devs. Except for SPORE, and maybe skate.

Melodic:
If you haven't played Crysis, you're a far cry (ba dum chump) from being fit to analyze its system requirements. People don't whine to their car manufacturer that if they'd have more time, they could have gotten the vehicle to run faster: it's a matter of technology. You can't just expect that time spent * hard work = performance. There comes a time when things are as optimized as they are going to get, and the game is just ahead of its time. Crysis was intentionally over-reaching in terms of graphical quality because it was, from the beginning, an experiment. The entire game probably started with two drunk guys at Crytek betting each other they could make a higher-resolution leaf texture.

END RANT. Anyways, back on schedule, fuck EA. They pay shit.

Ozymandias:
Actually, they got sued for that and had to stop paying shit. So...that's not true anymore either.

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