Fun Stuff > CLIKC
Dragon Age
Johnny C:
I find trap detection SUPER useful for a few fights, but I'm waiting til the next playthrough to really pump someone's trap stats.
Storm Rider:
--- Quote from: Lise on 12 Dec 2009, 23:29 ---Also, what's all this buzz about "hardening" characters? I'm really keen on Alistair (hurr hurr, he's a hunk) and want to pursue the ending where we're married and King/Queen, but I've heard that he needs to be hardened in order to accomplish this.
--- End quote ---
Mild spoilers follow:
When you get Alistair's approval high enough, he'll talk about having a sister in Denerim and how he'd like to go meet her. If you go to her house in the Market District, she and Alistair will have a conversation where she basically just wants him to give her money. When you get outside, he'll be upset that meeting her was nothing like he thought'd it be. In order to 'harden' him, you have to choose the dialogue to convince him that she was just trying to mooch off his success and that he should stop being a doormat and tell her to fuck off. If you do that, he'll be much more willing to become king at the Landsmeet, and willing to tell the nobles to step off if he tries to marry someone of common blood, namely you. You can do a similar thing with Leliana and her sidequest.
pilsner:
--- Quote from: Johnny C on 13 Dec 2009, 14:14 ---I find trap detection SUPER useful for a few fights, but I'm waiting til the next playthrough to really pump someone's trap stats.
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There are essentially two fights in the game it makes a big difference for (the rogue boss in Ogrimmar, and the room with all the fire traps in the Brecilian temple) and both can be done fairly easy without it (just let the boss come to you). Also, only a rogue can actually disarm the traps, so if you aren't running with a rogue....
--- Quote from: Alex C on 13 Dec 2009, 13:49 ---The Mind Blast->Force Field->Telekinetic Weapons->Crushing Cage spell line is also really good.
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Absolutely -- its practically the only line of spells where all 4 are good. Force field works on a lot of bosses and takes them out while you can kill minions. I've read online that you can also cast it on your tank and the mobs will stay aggrod but this sounded like a cheese tactic so I never tried it. Telekinetic weapons I initially thought was useless, and then I realized that on several boss fights (High dragon, Flemeth, Gaxkang, hard mode Ser Cauthrien) it actually boosts your melee dps a huge amount.
Alex C:
Yeah, the AI doesn't really do very well with figuring out that the target is immune-- the dumbest part is that you can then also throw down AoE damage into the fur ball without actually hurting the guy you used to pull the enemies, which is as quick a way as any to sidestep the friendly fire spell mechanics on higher difficulties. I don't like such cheap tactics either though, so I don't actively abuse that stuff, but I have been known to say, Force Field a weakened party member as a stop gap measure if they're close to injury and I don't really need them to win the fight anymore. That flexibility alone is pretty valuable, even if you don't go ahead and throw a Blizzard on top of it afterwards.
Johnny C:
--- Quote from: pilsner on 13 Dec 2009, 19:24 ---
--- Quote from: Johnny C on 13 Dec 2009, 14:14 ---I find trap detection SUPER useful for a few fights, but I'm waiting til the next playthrough to really pump someone's trap stats.
--- End quote ---
There are essentially two fights in the game it makes a big difference for (the rogue boss in Ogrimmar, and the room with all the fire traps in the Brecilian temple) and both can be done fairly easy without it (just let the boss come to you). Also, only a rogue can actually disarm the traps, so if you aren't running with a rogue....
--- End quote ---
I was thinking more for setting traps too.
Also ARCANE WARRIOR IS BY FAR THE COOLEST FUCKING THING
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