Fun Stuff > CLIKC
Dragon Age
Professor Snuggles:
--- Quote from: Johnny C on 02 Jan 2010, 19:35 ---Dude, be a rogue.
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I was a rogue my first playthrough, but I guess I could be a different kind.
Shapeshifting sucks, but spirit healer, blood mage, and arcane warrior are all awesome.
All the rogue specs are awesome, but I'm pretty sure I will never be a bard. Having a ranger in your party and sucking blood from their pet to heal your arcane warrior/blood mage is like the coolest shit ever though.
Alex C:
Yeah, Johnny's right; Templar is easily the best specialization not named Arcane Warrior. If there's anything I've learned from Baldur's Gate II and Keldorn, it's that you can't use dispel magic if you're already totally disabled, so having a guy with decent resistances who can slam the reset button once shit hits the fan is pretty handy. Obviously there's nothing as ridiculous as the Inquisitor+Carsomyr combo in Dragon Age, but Templars are still the next best thing. They get a nice Mental Resistance bonus and have good hitpoints and a beastly Physical Resistance check practically by default because they're still warriors. Great spec.
est:
I dunno, I haven't really encountered enough mages to worry about them that much, and the ones I have encountered have usually died very very quickly anyway due to me just stunlocking them in various ways while nuking the crap out of them. When I get to a boss-type char I'll normally forcefield them while I deal with some of their lackeys, then crushing prison them after that (and uh, not at the same time, as I found out the hard way.) When I find a mage I'll usually put a ff or crush them right away, as both spells are very quick to cast and usually interrupt whatever it is they are trying to do to me/my party.
Generally though my favourite thing to do is to scout ahead with Leliana, then when I find a room full of bad dudes I cast Blizzard with Morrigan, then start casting Inferno with my main about a second after that so that it hits when they're all knocked down. Whatever starts coming out of the room gets a Fireball and whatever gets close enough to my party to worry about gets a Cone of Cold. Good times.
Alex C:
--- Quote from: est on 02 Jan 2010, 23:47 ---I dunno, I haven't really encountered enough mages to worry about them that much, and the ones I have encountered have usually died very very quickly anyway due to me just stunlocking them in various ways while nuking the crap out of them.
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I see what you're saying, but the issue I have is that the other specs just provide you with things you already have plenty of. For example, Berserkers get a nice li'l bump in damage dealing, but ultimately you're not going to be able to pull off anything with it that you weren't really capable of doing before; you just get to hit things a bit harder per swing. Templars are unique in the fact that it gives you a different way of handling some situations that the other specializations simply don't offer as opposed to just punching things in the face until they're no longer a problem. That you can get away with not having a templar is beyond a doubt, but as far as warrior specializations go it's definitely the best of a mixed bag.
snalin:
--- Quote from: est on 02 Jan 2010, 23:47 ---Generally though my favourite thing to do is to scout ahead with Leliana, then when I find a room full of bad dudes I cast Blizzard with Morrigan, then start casting Inferno with my main about a second after that so that it hits when they're all knocked down. Whatever starts coming out of the room gets a Fireball and whatever gets close enough to my party to worry about gets a Cone of Cold. Good times.
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I found a way to destroy any group of enemies inside a room with a door that made stuff a bit too easy, and it's in those general lines. You open the door with the rouge, then close it again, but you still have a mapping of the area. Then start casting blizzard with one of the mages, and when that's 80% done, the other one throws off earthquake, and you've got a room full of baddies taking damage and being unable to move. Then you just hit the room with inferno and tempest, and whatever makes it out of there is half dead anyway, and never a mage, since their physical resistance is crap. I dread to find out the effect if I throw in spell might and get those AOE spell combos.
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