Fun Stuff > CLIKC
DWARF FORTRESS
Buttfranklin:
I'm on Snow Leopard and I just use WINE to run DF. Works fine, but booting it up takes a little while.
Jace:
So I had a pretty good fortress going through the tutorial then some immigrant dwarfs came in and started calling parties all the time and now absolutely nothing is getting done.
immigrants.
EDIT: One of the immigrants went crazy and offed himself in the stonemason's workshop.
EDIT PART TWO: Holy mother of god I didn't stop playing until 6am, I have so many dwarfs and I need more beds and another one went crazy, but he was killed and dragged to the graveyard. 4 hour nap then more fortressing hell yes
snalin:
Figuring out that you could bash up parties by undesignating the meeting hall the dwarfs were partying at, and then redesignating it as meeting hall again, has helped a lot on productivity.
I've tried to start up fortresses in temperate zones, but then I start up in winter, which is kind of a hassle, since water is kind of crucial to farm and drink. I'm not sure why this happens, but starting up in hot zones seems to function just fine. I've also noticed that in earlier builds, you could just farm away inside on any available soil, but in the new ones, you have to get mud first. Is this a bug or a gameplay change?
KvP:
Gameplay change, from what I can tell. But water also seems to be much more abundant in the new version (the last three games I've tried to start, I've hit water on the third level down every time).
1. Find a plane to dig out your first floor where you know there's water.
2. Build fields very close to the water source, but don't break through.
3. Build a wooden floodgate in the carpenter's shop
4. When you've got one, break through to the water. Your dwarf should run for his life out of there, and when he's out you tell your dwarves to install the floodgate such that the water doesn't flood the rest of your complex. If it's anything like the other versions, the water will flood your field areas, then over time the water will disappear, leaving mud. During this time, gather as many berries as it takes to subsist.
Scandanavian War Machine:
Got a pretty good game going right now. Almost done with year 2 (I think), with a population of around 39. I found a really well vegitated area that also has a lot of rocks and gems, as well as ponds and underground water sources. It's actually so lush that I've gotten by so far without any underground farming whatsoever; just one small farm above ground, surrounded by walls to keep critters out.
My dorfs also love partying, but I can't really blame them. The dining hall filled with jewel-encrusted statues of our egotistical mason is just begging to be partied in. Plus, I have enough people working that I'd gladly trade their temporary jobless-ness for some much-needed happiness and social outreach.
Finally made a woodburner and a forge, only to realize I don't even have any metal that I know of. I wish you could just set objects to be made at the forge, like the masons, and just let him use whatever material he wants because it makes you choose your metal from a huge list and I have no idea what, if any, I have.
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