Fun Stuff > CLIKC
DWARF FORTRESS
KvP:
If you don't have a forge or any way of making weapons I would strongly discourage you from throwing around jewel-encrusted shit willy-nilly. With that high of a population and sharply increasing "net worth", your fortress is becoming a likelier and likelier target of raids. At the very least you need to be doing some hardcore trapsetting around your entrance.
ackblom12:
I think I've finally got managing jobs down to a point where I'd feel comfortable starting up with things like floodgates, making my indoor farms, traps and pumps now.
When it comes to making a well, how exactly is that done? My dwarves have a very understandable aversion to ever going out into the land ridden by the Day Star and at least one seems to have been perfectly happy to die of thirst rather than walk 50 feet out of the cave and go to the river.
Edit - Ignore that question, I'm just a derping twat. For some reason I was thinking it required contraptions other than just a well and water below.
snalin:
--- Quote from: Scandanavian War Machine on 30 Aug 2010, 13:23 ---Finally made a woodburner and a forge, only to realize I don't even have any metal that I know of. I wish you could just set objects to be made at the forge, like the masons, and just let him use whatever material he wants because it makes you choose your metal from a huge list and I have no idea what, if any, I have.
--- End quote ---
As far as I've noticed, as long as you have any source of fuel, all the ores that's available for melting either gives iron bars, or specifies that they give something else. There's a lot of different ores that gives iron, so as long as there's flux in your fortress, you're guaranteed to have a lot of them lying around. It'd of course be a lot easier to just have to choose between "make iron/pig iron/steel/fuel", but that way the programmer wouldn't be able to show off his geology knowledge. Not that it's a bad thing - it makes the dwarfism so much more apparent when everyone can recognize a specific kind of ore at sight.
Warning: if a confusing and counter-intuitive save system is bugging you. don't (like I did) delete the old autosavefiles that you think you won't need any more. There's apparently some data about the trading liason there, or at least in one of them, so if you remove them, the game will crash the instance the guy shows up. Removing autosaving from .ini should make the saves system much easier to deal with.
Scandanavian War Machine:
--- Quote from: KvP on 30 Aug 2010, 13:26 ---If you don't have a forge or any way of making weapons I would strongly discourage you from throwing around jewel-encrusted shit willy-nilly. With that high of a population and sharply increasing "net worth", your fortress is becoming a likelier and likelier target of raids. At the very least you need to be doing some hardcore trapsetting around your entrance.
--- End quote ---
Yeah, I got my first Snatcher attack earlier but my rock trap at the entrance crushed his legs and he bled to death. After that I looked into Military shit for the first time and set up a couple of guys with axes. I'm still figuring out how it all works, with training, burrows, and patrols etc. It's very complicated.
KharBevNor:
The simplest way to make your military effective is to have one entrance, and have it route straight through the barracks of your most hardassed squad. They should be spending almost all their time in their barrack either sleeping or training. If you really want to seal the deal give them their own little dining room and food stockpile so they never leave the general vicinity (If you do this it's a good idea to put a lightwell in the barracks, because otherwise your military is going to just be puking everywhere all the time they are outside mopping up or whatever.
Also remember that the only 100% sure defence is a retractable drawbridge over magma or a really deep hole, though you also should remember that some enemies fly.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version