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DWARF FORTRESS

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KvP:
Yeah, but you gotta keep a lot of empty cages stocked up in case all yours get sprung. You also need to place them in a spot that the game recognizes as "outside your fortress", or else whenever a trap is triggered idle dwarves will move to remove the full cage and replace it with an empty one. If the invading force outnumbered your traps, it's a great way to get your fortress slaughtered quickly.

snalin:
I'm not sure about megabeasts and other such things, but I think you can capture stuff like dragons in cages. Having a tame dragon chained up in front of your fortress would just be pure awesome.

Christophe:
Yeah, thing is my dumb ass put off putting any defenses up until it bit us in the ass (excepting putting a barracks next to the entrance, and I still haven't gotten around to really learning how to make a good army). The main hallway leading to the staircase after the trade depot is only 1 space wide so that will hopefully thin out any snatchers who try to sneak into my fort once it's lined with Stone-Fall traps.

snalin:
2 dogs chained in a 3 square hallway will always stop any sneaking bastards, 1 will do most of the time, but isn't 100% safe, as the dog won't bump into snatchers moving along the wall if he hangs out along the other wall. I prefer that to tight hallways since wide hallways has room for more traps.

I know stone-fall traps are cheap and efficient, but does anyone know how they compare to weapon traps? I went for cage traps to begin with in my current fortress, and when I'm finished equipping my recruits with full steel equipment, I'm planning to follow up with large, serrated steel disks in weapon traps behind those cages. I'm not sure if there's any point in getting stone fall traps, as those weapon traps are just around the corner (less than 1 month). On the other hand, the colony has been up for 1,5 years, and I haven't seen a single goblin yet, so perhaps it's about time?

KvP:
A good weapon trap is far superior to a stonefall trap. Stonefalls work once then you have to build the whole trap again. Weapon traps don't require any such nonsense.

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