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World of Warcraft
Alex C:
I just find it funny that of all the things death knights are capable of, it's death grip that's giving people conniptions. I would have thought it would be the dps, the excellent debuffs or the fact that they can essentially give Windfury to an entire raid group if Frost specd. I doubt Death grip will be nerfed any time soon, and if it is, it would probably be a range nerf rather than removing instant cast status. Even a half second cast time could get them mauled in pvp. Stopping dead in you tracks in an attempt to keep someone from kiting you isn't exactly a winning strategy, after all.
Anyway, I do think DKs have a tanking niche vs. casters due to mind freeze, strangulate and anti-magic shell, none of which are on a cooldown longer than 30 seconds. Throw in a gear swap and their disease debuffs and they should make fine offtanks/dpsers as well. Basically, DKs are likely here to handle gimmicky situations like tanking Leotheras the Blind's fire damage, a job that was typically just shunted off on warlocks before.
Yakob:
EDIT: Alex C beat me to it.
And yeah, DKs are the sole reason why I stopped leveling my 66 rogue and started working on my spriest.
clockworkjames:
--- Quote from: KharBevNor on 26 Nov 2008, 11:08 ---I just have my weapons and shield (and my fishing rod) on the side action bar, swapping ain't too hard. It doesn't need a macro.
You can't 'steal' a kill, as far as I'm concerned. Maybe that's because I do it lots. Consecration and Avengers Shield are excellent for mass tagging. But then, I am geared for AoE grinding, from my mithril shield spike to my naglering. My comment on warriors not being optimal for pvp was based on the fact that, in my experience, all the other melee classes tend to trash them one on one, and they can often only take casters if they get a good jump. This may balance out in the end-game, I used to play a warrior but only took it to about 40, but warriors were a hard proposition in PVP. Whereas in PVE warriors are fucking indispensible, because they are by far the best tanking class at managing threat. It seems to me, from my admittedly limited experience, that each tanking class is somewhat speciliased: Protadins for mass brawls, warriors for ye olde fashioned tank and spank, and feral druids for DPS races. Not sure what DK's are designed for, except being annoying. I agree totally with the fact that they need nerfing, and it's mainly just Death Grip. Even a two second interruptible cast would balance it. I don't mind about the pets, because they just go the same way as warlock pets: Holy Wrath, Exorcism, Avengers Shield, Hammer of Wrath. I looooove fighting undead and demons. Might be a bit different for other classes though.
--- End quote ---
Oh, so you are a pally! Explains alot about your macro QQ ing because pallys without macros are like rogues without an offhand.
And warriors tank well, but so do druids, and in pvp warriors are back to being the fucking shiznit.
Alex C:
BTW, I don't mean to imply that DKs don't need to be nerfed. I don't know that one way or the other. I just kinda doubt it'll start with Death Grip, that's all.
jmrz:
For those of your installing SpartanUI - it can be a bit fiddly to get working because when you update bartender, it can mess all the bars up. There are replacement .lua's if you have that problem on the SpartanUI forums. It took me a bit of messing about, but once I got it set up, it worked great. When the WoTLK patch came out, SpartanUI didn't work, and I was back to the standard UI for a couple of days - it drove me mad. Had no idea where anything was and had to rearrange everything a bunch of times to get it right.
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