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PizzaSHARK:

--- Quote from: Alex C on 11 Dec 2008, 21:11 ---
--- Quote from: clockworkjames on 11 Dec 2008, 20:29 ---ctrl+alt+o=ó  :-D

And I am levelling with my belf/undead buddies so... I might get some sweet bloos but I will need to hearth to TB to get my new forms and stuff :/

Is not all bad, I got friends accounts linked so we can summon each other, YEAH!

As for wrath rank 1 it started as 6, then 9, now 12.

I don't geddit.

--- End quote ---

It's weird, but all mana costs are now calculated as a percentage of your base mana total. Each class has a base amount of mana per level, and spells cost a certain percentage of that number. You can see how much your base mana increases with each level when it says how many hps and mana you've gained- note how the amount is inconsistent with any intelligence gained-- it's like that for a reason I'll explain shortly. So if your base mana is a 100, a 10% mana cost spell will cost 10 mana, etc. Here's the important part- that base mana total does not include your attributes, so intelligence gear is still very useful. It's really quite a nifty trick; as it stands now, a low level mage and a low level druid can both cast enough nukes to get by just fine, but since druids gain base mana at a rate that outpaces their natural intelligence growth, they'll soon find their mana pool pretty inadequate if they don't start poking around for intelligence gear. Meanwhile the mage will begin to more fully enjoy the benefits of their high natural intelligence score. Hell, druids actually end up with a higher base mana score than mages in the long run-- but the way things work, that actually hurts more than it helps! Basically, it's all a nifty way of annihilating downranking AND letting blizzard each class's mana cost progression in one fell swoop. Now that I have really stopped to look at it, I must say that it's really quite clever.

--- End quote ---

Actually, I'm pretty sure the stats you gain on level up don't affect your scores.  They didn't use to, anyway.  Did they change it with WotLK?

clockworkjames:
3.0.1 changed everything...

Gemmwah:
I'm tempted to change my Shaman's spec to Resto, because all I seem to be doing is healing. Even with the upcoming changes to the elemental spec, I still don't think I will have enough survivability or do enough damage. I seem to do alright in dungeons and raids, but in PvP I am the most useless thing ever, it sucks because I love playing Shaman.

clockworkjames:
The way I see it, if you can tank you should, if you can heal you should. Pure DPS classes are common enough so if you are a warrior people assume you are a tank, but if you roll a tank or healer you will almost always be needed in a group.

Needless to say my mains are a prot warrior and restro drood.

Gemmwah:
Yeah but healing is boring. I rolled a Shaman because I liked the idea of being a support class, dps and off-healing, but all I seem to be doing is main healing and it bores me. And when things go sour, it's always my fault. And I can't be bothered to level another toon all the way up, the first 30 levels are deathly boring.

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