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Alex C:
I've never really agreed with the gear healers first approach when it comes to items that actually benefit each role equally, particularly since that just usually means the item has a big honkin' pile of spellpower on it and little else. Unlike with DPS, raw HPS throughput can more or less go to waste in some situations; as long as people aren't dying left and right, I'd rather work on improving dps than on making life a bit easier for the healers; if nothing else it lets you bull through troublesome phases that much quicker. Then again, I am biased; my guilds always took the brute force/as few healers as possible approach to raiding.


[EDIT] Man, I love WotlK gems, particularly when rolling a new character. Being able to waltz into the AH and cheaply pick up 3 plus 12 Agility gems to plunk into your Warden's Hauberk feels almost like cheating. 75 total Agility on your chestpiece without hitting 70 or even bothering to run an instance? Yes, please!

PizzaSHARK:
Well, the general idea is that healers and tanks are absolutely crucial for any kind of progress in PvE.  DPS are certainly necessary, too, but DPS classes and specs tend to be a lot more common than healing and tanking specs - the idea being, that if you need DPS, it's usually not hard to find some, while quality healers and tanks aren't nearly as common.

That's becoming a little outdated with the changes Blizzard keeps adding to the game, but in general, I would still give first priority to healers and tanks.

clockworkjames:
It's totally situational, on an enrage timer fight DPS is key, but on patchwerk the tanks and healers also need to be beasting. Youc annot just say "Gear healers first then DPS" since for alot of fights DPS is crucial but others can be done by a MT, OT and 3 healers but it will take you 20 times as long, these fights are not as dps intensive but you still want to finish up before healers end up OOM.

PizzaSHARK:
Fact is, healers and tanks are what make or break any encounter in any PvE content in the game.  There are fights where DPS is the real poster child, but every fight needs good tanks, and good healers.  If your tanks can't take the hits and the healers can't heal the hits, your DPS is gonna get nowhere fast.

clockworkjames:
What about OS? I tanked the 25 man HC while still crittable in no epix, just non HC bloos. The healing here could be done similarly but we needed to kick 3 DPS and replace them before we downed him.

THis is the kind of exception I speak of.

But yeah, gear tanks and healers first and all will be okay, the only time I can think of tank/dps toes stepping on is rogue/feraltank gear or maybe an offhand/tank wep when you get past needing def so you go for that rogue offhand that drops from that dragon dude.

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