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Alex C:
My argument isn't that healers don't need to be geared, it's that healers aren't so much more important than the DPS classes that items that equally benefit both necessarily have to go to the healers out of hand. A certain amount of healing output is a minimum requirement for handling an encounter, but once you've hit that you're golden; the only question becomes how long it needs to be sustained versus how long it can be sustained. At that point, there isn't much functional difference between higher dps and raw endurance, except the former has the advantage of helping the raid to beat enrage timers, bull through tough phases, quickly take down adds and to make raids shorter in general.

Honestly, I liked how my old guild handled it best, since it was basically classic compromise situation. The roster was basically set in stone and the vast majority of items basically went to whatever class benefited from the item the most with little prejudice as to class role. The only thing that we were adamant on was tier tokens, in which case set bonuses often acted as a sort of tiebreaker along with what alternatives would theoretically be soon available. Basically, if you've got a single piece of tier six and your class has a sweet two piece set bonus, then I'm afraid everyone else is probably SOL when another tier 6 token you're capable of using drops. Likewise if you're not going to use something right away because it'd break up a particularly sweet lower tier set bonus, than I'm afraid you're going to have to get back in line for a while regardless of how nice of a guy you are. For example, rogues tended to be favored over mages and resto druids in terms of tier 6 tokens because frankly, the druid & mage set bonuses were kind of stinky, 4 piece mage bonus aside. In exchange the other two were slightly favored when going after best-in-slot non-token drops. The only role that was really favored were the tanks, and even then that usually took care of itself, tokens aside. Even then the implications of the 4 piece Gronnstalker set gave people some pause.

justlikeaphoto:
As far as I'm concerned tanks and healers shouldn't have priority over DPS.  All three play a role in every encounter and honestly, if you're raiding you should easily be geared well enough to take on any current end game content.  If you're fresh from constant Heroic and Emblem farming then you should easily be able to do 10 Man OS (and 25 Man OS) and most of 10 Man Naxx without a problem, regardless of your role.  The one issue that most guilds run into is they're hitting 80, maybe do a Heroic or two, and then think they're going to be able to MT Patchwerk or that their healers are going to have the endurance to last through Loatheb.

The way we do it in the guild I'm in is if you can use the loot you /roll.  End of story.  Now we all play on the honor system too, we expect our fellow players to factor in several variables before making a decision on if they're going to roll or not.  Depending on how big of an upgrade it is or if it has a role specific bonus (like a piece of MP5 gear, obviously meant for healers and not a DPS) helps a lot in deciding if someone should be rolling on it but generally if you can wear it / use it / benefit from it you can roll on it.

Of course there are some exceptions to the way we do things.  We try to make sure everyone gets a piece of loot as long as it's humanly possible.  If you win something you don't get to roll again UNLESS no one else wants it or can benefit from it.  In Naxx 10 you're going to have people getting multiple things.  Excluding Tier gear you're looking at roughly 30 pieces of loot on a full clear (this doesn't factor in BoE & BoP static’s or anything) plus four or possibly five Tier 7 tokens.  Everyone can roll on a piece of Tier gear if they fit the bill.  If you've one a piece of Tier gear, you don't get to roll on another in that instance (unless as before no one else can use it, which believe it or not does happen).  This system has worked very well for us and while I can understand the thought process behind gearing healers and tanks first I really don't see it as being a viable choice.  All three roles are needed for every encounter (except maybe Heigan, technically you can do that fight with just a tank and a healer since he doesn't have an enrage timer or anything else that would act as a faux one) and therefore all three of the roles should be on the same plane.

PizzaSHARK:

--- Quote from: justlikeaphoto on 28 Jan 2009, 14:35 ---The way we do it in the guild I'm in is if you can use the loot you /roll.  End of story.  Now we all play on the honor system too, we expect our fellow players to factor in several variables before making a decision on if they're going to roll or not.  Depending on how big of an upgrade it is or if it has a role specific bonus (like a piece of MP5 gear, obviously meant for healers and not a DPS) helps a lot in deciding if someone should be rolling on it but generally if you can wear it / use it / benefit from it you can roll on it.
--- End quote ---

It's how we do it as well.  I still think that healers and tanks should get priority, but since I've always been either a tank or a healer, I'm probably really fuckin biased :)

Alex C:
Yeah, see, I've raided to some extent or another in all three roles and frankly, I found that gear was most limiting as a tank or DPS class. Being a tank is like being a li'l kid at the amusement park; there's a very clear "must be this tall to ride" requirement, so to speak. DPS is nice to gear up because they run under a more is always better mentality. As a healer though, I found that there was a fair bit of wiggle room gear wise as long as you knew what you were doing and coordinated with your other healers very well; I'm not saying their job is easy or anything, just that experienced healers with a good rapport with one another are often capable of doing ridiculous things provided they properly read up and prepare for an encounter. So, generally speaking, most fights that REALLY require you to have beastly stats on your healers are all-around gear checks anyway. For example, Brutallus was going to wreck your shit if you had undergeared players, period; he really didn't care who it was in your raid who sucked. Your tanks are Charmin Soft? That's a wipe. You need too many healers to keep everyone up and thus don't have enough dps classes? A wipe. Your tanks and healers are beasts but your dps sucks? Enrage timer and wipe.

Again, I'm not saying healers don't need or deserve good gear, just that once you have consistent attendance and quality players on board these things usually take care of themselves unless you're working on downing a boss with fairly specific requirements.

est:
As an aside from all this raid & gear talk, you know what I find annoying about WotLK?  The Burning Legion are supposed to be baddass, right?  Not sure why mobs and bosses in Northrend are more powerful than those in the Outworld.  Maybe the official answer has something to do with them being the minions of the Lich King and that he imbued them with some of his power or someshit, but seriously, come on.

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