Fun Stuff > CLIKC
Alpha Protocol photo depository thread
Storm Rider:
And wrong.
KvP:
I don't know, I'm cutting through all the basketball talk (does this guy write for Cokemachine Glow by any chance?) and I think his analysis of the second playthrough jibes with my experience. The flaws of the game came out much brighter the second time around.
He does seem to be pretty hardcore into abstract game design, though, to a greater extent than even I - it's not often that a reviewer cut away the pretense of a game and looks at the levers and pulleys and logical circuitry that make up a game experience. I'm not sure I even want that, but it's fascinating enough to read at this moment. Once you get around his loquaciousness he makes some pretty strong points about the linearity of the ME mission system and the strict control of story elements to be doled out in small doses when missions are checked off (and by extension, Bioware's entire "choice" apparatus) - "inevitable combat portions in between conversation monsters" is both brashly reductive and surprisingly accurate. I'll be interested to see how he tackles AP, if he does. They are quite similar in many ways.
Johnny C:
no, he did already, and the mechanics of the game are gamebreaking for him
meanwhile eurogamer gave it a 7 and made a weird worcestershire sauce analogy
KvP:
Do you have a link? I can't find it on Google. I did, however, find an SA article in which he's given the distinction of writing the two worst game reviews of 2005, seemingly for his Cokemachine Glow-y proclivities.
KvP:
Also hey, is that Tim Rogers guy the one who wrote that "editorial" about Japan on Kotaku some months back, the one that literally took me 2 hours to read? I feel like there may be something wrong with this guy.
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