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Alpha Protocol photo depository thread

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Ozymandias:
Yeah Rogers writes an article a month for Kotaku and they are uniformly and universally shit terrible.

Dude is the worst.

Storm Rider:

--- Quote from: KvP on 30 May 2010, 12:30 ---Also hey, is that Tim Rogers guy the one who wrote that "editorial" about Japan on Kotaku some months back, the one that literally took me 2 hours to read? I feel like there may be something wrong with this guy.

--- End quote ---

Yes, his Kotaku articles are absurdly long, self-absorbed, stream of consciousness bullshit and I've never gotten more than a few paragraphs into one without rolling my eyes and doing something else. And I am not particularly discerning in how I waste my time.

Johnny C:

--- Quote ---The one-two-three emotional punch of Chrono Trigger opening stages lays everything on the line. We have pleasant chumming and character-development at the Millennial Fair, we have quirky medieval time-traveling hijinks in 600 AD, we have the trial and conviction in the present, and then the revelation of the premature end of the world. The rest of the story sees the characters spanning seven crucial eras of world history, jumping all the way back to the year 65,000,000 BC to find a stone to repair the legendary sword Masamune, which must be wielded by a hero (now turned into a humanoid frog) to defeat an evil wizard named Magus, who they suspect is attempting to summon Lavos from the ether in the year 600. It turns out to all just be a wild goose chase — Magus isn’t really a bad guy; he’s summoning Lavos because he wants to kill the monster, to set right some tragedy that occurred in the past, and we realize we’ve just spent the past dozen hours of gameplay messing up his whole righteous plan.

The tale splits in wild directions from this point. It’s like a hit television series striding into its second season — new characters are introduced, old characters change, major overarching plot details rise slowly from the ashes. The wildest, most imaginative fragments of the game’s tale take place in the year 12,000 BC, at the height of an enlightened civilization, where a mysterious prophet intones warnings of armageddon to a vain queen set on building an enormous palace beneath the ocean — which will draw all of its electrical power from the sleeping parasite nested in the earth’s core. These script for these sequences was written by Masato Kato, the man who had been responsible for the invention of in-game cinematics in Tecmo’s Ninja Gaiden.

The developmental theme of Chrono Trigger, then, was “talent”. Something tells me it was all Yuji Horii’s idea — get talented people together under a unified purpose, let everyone do what they excel at, and then bundle the results up into a highly polished package. Masato Kato, for example, would go on to pen stories for Xenogears and Chrono Trigger’s prodigal (as in, one day it will return to us, and we will see about actually loving it) sequel Chrono Cross, and he’d mostly pump out noisy nonsense, though in moderation — in Chrono Trigger — his talents sparkle.
--- End quote ---

Tim Rogers!

Alex C:
To me, he will always be the 10 million page Animal Crossing guy.

Johnny C:
his ffXIII review is like 18000 words long and also totally right all the way through

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