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4th edition D&D=Teh sckuk OR awesomesauce?

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Dimmukane:

--- Quote from: Surgoshan on 01 Sep 2008, 20:33 ---
--- Quote from: Dimmukane on 01 Sep 2008, 20:03 ---Man, who needs content?  This game was built around imagination.

--- End quote ---

The raging nerds?  For them D&D isn't just the game, it's also the story that's been built around it.  Like the people who get upset about Kerrigan, or Aeris.  It's just a game, but someone had to go and put in a story.

--- End quote ---

I guess I can understand that.  For the longest time, though, we've been making our own as we go along.  My DM doesn't keep notes on the story or anything, mostly because he doesn't feel the need to.  Also because some of us might stumble across them during a party and ruin it for ourselves. 

I always felt like borrowing from those established universes was cheating a little bit, I guess.

Surgoshan:
It varies based on the campaign/party of course.  Some like fitting their game into an established 'verse so they can feel like they're making a difference in a world they already know.  Some like a detailed world built entirely for/by them where they get to make a difference.  Some don't care one way or another and just like seeing their characters get more and more badass.  4E is meant to support all of that, and make it fun all the while.

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Border Reiver:
You know us Warhammer Fantasy nerds didn't get this worked up over the switch from 6th to 7th ed.

Gridgm:
yes but war hammer has an average of a new edition every 3 years we have one about every 8 years and it's an overhaul rather than an update

Border Reiver:
Warhammer 5th ed was out in 1994 (and was really just the addtion of the magic system to 4th ed which had come out in 1990 or thereabouts), 6th ed in 2000, and 7th ed came out in 2007.

The core rules have been the same since the late 80s for combat & psychology, while the rules for magic use and army selection underwent a major revision since 2000.  Generally it's been a tweeking rather than major rule revisions, as the game moved away from a RPG system where you could scale up to massed combat to a table top wargame.  Sort of how D&D went from being a tabletop  wargame (Chainmail) to an RPG.

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