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4th edition D&D=Teh sckuk OR awesomesauce?
Nodaisho:
So far it seems like the numbers have all been inflated in 4E. 21 or more HP at first level, an ability (albeit daily) that does 6d6 + something at first level, it just seems like the numbers are bigger for no real reason.
ackblom12:
The most damaging power at 1st level does 3d10 damage if I recall correctly and like you said it's a daily. You also start with more health because no one liked being a wizard and having 4 health. You can take more damage now and survive a blow no matter your class, but enemies average damage output is a lot higher and the enemies health is also a LOT higher. The combat in 4th ed is very lethal.
Also, you have to keep in mind that items that raise stats no longer exist and magic items have been de-buffed a lot in general. The emphasis is on having a really cool character that isn't just a useless piece of crap without his magic items. They are still powerful and can have some big affects on your characters strengths, but they aren't the end all be all anymore.
Nodaisho:
I'm not sure what it was called, it was a fighter power, It does 6d6, and if you miss, it doesn't count as expended.
ackblom12:
I'm telling you, I've beenplaying since 4th came out and I just looked through the Fighter powers to make sure i wasn't wrong and that power doesn't exist. First off, the fighter doesn't get any attacks that deal set dice damage. 99% of them are based on his weapon damage plus whatever stat the power is based on. The fighter also doesn't do that large a dice pool damage because they're purpose is to basically be a choke point and meat shield for the rest of the party. They focus on keeping things from getting by them and dealing damage while they're at it. If need be they can do some pretty decent damage, though nowhere near what a Ranger, Rogue or Warlock can pull off when they are doing their job properly.
Hell, a fighter's most damaging Daily power is a lvl 30 that does 7dx (x = whatever die the weapon used allows). A lot of the powers are powerful not based on what damage they deal, though it's a nice bonus, but due to what other affects they have. Like "Steel Serpent Strike", a fighter encounter power that when it hits, 2dx damage and makes it where the enemy can't shift until the next turn of the fighter.
Nodaisho:
Brute strike, I think it is called. I just heard him mention it again. I know he did 6d6, he started off just doing 2d6, when they pointed out that he was supposed to be doing 6d6. I don't know, maybe it was a crit and they just didn't mention it?
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