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4th edition D&D=Teh sckuk OR awesomesauce?

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Alex C:

--- Quote from: ackblom12 on 05 Sep 2008, 16:46 --- Still, a daily power that can be used on only 1 target and is most certainly expended if he misses with it. The only powers that do anything if you miss specify a miss effect.
--- End quote ---

You're forgetting about keyward modifiers. Brute Strike's an ability with the Martial, Weapon and Reliable keywards. So you can in fact try using the ability again with your next available standard action in the event you miss. It's actually a frightfully common keyword in the fighter list as well, (I'm quite certain they have more Reliable abilities than anyone else in the game), so make sure you guys aren't shorting your local meatshield by denying him one of his better advantages. Dodging a fighter's better tricks quite often just ends up delaying the inevitable.

Nodaisho:
The character in question is a dwarf with a maul. The maul is a new weapon in 4E, isn't it? It isn't just that nobody used it in 3.5, I know I didn't see it on the weapon table.

ackblom12:
AH HA!

I had completely forgotten that and that would explain that then. My table's meat shield just may be switching powers then. Though to be fair, I'm not sure if he'd be willing to give up Villain's Menace, damn thing is incredible.

No, unless the maul has been added in via Dungeons and Dragons Magazine it's not in 4th ed yet, it was a 3rd ed weapon in a splat book that did 1d12.

Alex C:
Yeah, Villain's Menace is pretty sweet. But if you're a big ass Dragonborn with a 2 hander or something, you won't hear complaining one way or the other. A lot of things are tough calls with fighters and it likely depends a fair bit on the group in question as well. I thought going in that the ol' sword (or any one hander, really) 'n' board approach was probably the way to go since crits don't multiply things anymore and because the party will probably depend on your durability as much as your sword arm when heading into battle. What I wasn't counting on was Combat Superiority and attacks of opportunity; with a decent Wisdom and Strength score the little bit of extra damage you deal here and there by using a 2 hander in lieu of a shield starts piling up quickly, particularly with Power Attack. I'd still probably take a shield, were I playing a fighter, but it's just more evidence that the game is balanced tightly enough at this point not for it to be a big deal either way.

ackblom12:
Yeah, it's pretty ridiculous how many build options you have with the core classes with none of them being broken or shit.

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