Fun Stuff > ENJOY
4th edition D&D=Teh sckuk OR awesomesauce?
Surgoshan:
--- Quote from: ackblom12 on 05 Sep 2008, 17:50 ---Yeah, it's pretty ridiculous how many build options you have with the core classes with none of them being broken or shit.
--- End quote ---
They were really, really careful, I think. I believe they spent the last two years balancing 4e. Depending on what you're going for, a sword'n'boarder is just as valid a build as a two-hander. This is partly because many people misunderstand the fighter's purpose; he's no longer a meat-grinder. The fighter is now meant to be a lock-down. He forces foes to stop and deal with him, literally; he can end movement, and a lot of his powers hamper movement. He doesn't deal damage (that's for warlocks, rogues, and rangers), but he can soak up punishment and turn a portion of the battlefield into a glue-pit.
Dimmukane:
Yeah, my ranger is pretty much a berserker with a scimitar and a flail.
Nodaisho:
That was already a major way for people to play fighters, though people that could make themselves larger by magic could do it at lower levels. It is nice that they made that a bit more obvious, though, and possible to do with any weapon.
Alex C:
Not that a fighter's damage should be underestimated, of course. My four man group is playing at level 12, and the human fighter in our group's favorite little trick right now is to use his "Come and Get It!" encounter power, spend an action point and then follow that up with his "Thicket of Blades" daily power. Since he uses a flail, the end result is that he makes everything in a Burst 3 zone around him come 2 steps closer to him and anything that ends adjacent to him is subject to a 2d6+7 attack followed by a Reliable 6d6+7 attack that slows anyone it hits. That's pretty respectable, especially when you consider he's not exactly really sacrificing much if any crowd control to pull it off. Things either have to deal with him after that or get reamed by his attacks of opportunity trying to get away.
[EDIT] No wait, actually, he's got a 5 strength bonus but his flail is a +2 magic weapon. so i guess it'd be a 3(2d6+2) damage code with the 5 strengthbonus tacked on at the end. Remembering this shit is why I'm the wizard. Screw weapons. All I know is the damage he didn with those two moves wasn't far off from what my wizard can do. Although, of course, I do it from a safer distance and more often.
Nodaisho:
Thicket of blades do the same thing as 3.5? In 3.5, it was a stance (book of 9 swords) that let you make an AoO off of 5-foot steps (now called shifting). Pretty mean, especially when you use a large-sized reach weapon (with powerful build) and something to make you go up one size (two if you are a high enough level psychic warrior). You get knockdown, which allows you to make an automatic trip attempt every time you do 10 or more damage, a +8 to trip from size (+12 if you go up two sizes from expansion), +4 from improved trip, and a big strength bonus, along with any magical items you might have. Oh, and you could make a strong case that with improved trip, after you make a successful trip attempt from knockdown, you get a free attack on the now-prone opponent. So you make your AoO, do at least 10 damage, trip them, and hit them again. And you can do this to anyone within 15 or 20 feet, not sure on that part. (short haft allows you to use a reach weapon inside its normal range, or you can use a gauntlet, which I don't think counts as TWF as long as you aren't attacking with both of them in the same action)
Course, if you are fighting a gargantuan centipede, you are SOL.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version