Fun Stuff > CLIKC
Final Fantasy 12 (I know this thread is 2 years late)
Phaedra:
Re: FFXII's character design.
Storm Rider:
God, I hate Tetsuya Nomura. He's the reason I stubbornly refuse to play The World Ends With You, even though everyone says it's great.
Jackie Blue:
--- Quote from: 0bsessions on 03 Sep 2008, 06:58 ---The big trick on breaking this game is some accessory item. I don't remember what it's called, but it grants double license points to anyone equipping one, even ones not in your current party.
--- End quote ---
I found one of those. Then the blue jellies killed me.
I haven't been spending LP on equipment at all until I get the items, yeah. Most of my party has access to most of the top board, but even with all those "gain MP for striking a pose" etc. Balthier still runs out of MP really fast.
I still think I'm going to start over because I'm obsessive like that. But oh God the first few hours are so boringly hand-holding.
And yeah, I don't really do the "optional secret extra-hard" stuff. I played FF7 many times and still have never even SEEN Knights of the Round (I know I could YouTube it, yes, I'm not stupid). I did get Yuffie's ultimate weapon, because it was really easy to find. It made the end of the game hilariously easy. "Oh hay Sephiroth, have you met my teenage death machine?" *snicker-snack* "Well, that was somewhat anticlimactic."
I'm pretty sure I hate the entire concept of "optional endgame bosses" because they always require you to be way tougher than you need to be to finish the game, which seems kind of ass-backwards to me. I think it works a lot better when they remake a game and put in dungeons you can only access AFTER you beat the game. That at least makes sense.
Alex C:
--- Quote from: snalin on 02 Sep 2008, 23:42 ---EDIT: Seriously, this guy is more awesome than the Heavy from Team Fortress.
--- End quote ---
Fight you.
I've never really had any problems with FF games before in terms of difficulty. You see, I find most of the battles really fuckin' boring and I recognize that, generally speaking, it's better to build your characters towards virtually pure offense. It gets me through the easy bullshit battles that plague the series quicker (I also tend to flee A LOT just to preserve my sanity; not so much in FFXII thanks to the removal of the purely random battles) and because it tends to make the games stupidly easy. They already give you overkill survivability via items in most cases anyway, it's just that most gamefaqs nerds don't seem to pick up on this because they're too busy obsessing over whether they should hit the reset button because *gasp* they had to use a megalixir. God forbid you don't end the game with a full inventory. Every once in a great while a FF game forces me to grudgingly quit running away so damn much to catch up on the XP I'm missing (in FFX I was under leveled to the point where Seymour Flux's Cross Cut could one shot just about everyone in the team but Auron. Whoops.)
Cartilage Head:
I have actually always liked the super-hard secret bosses in the Final Fantasy games. Trema in FFX-2 is a fucking maniac.
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