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Final Fantasy 12 (I know this thread is 2 years late)

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Vendetagainst:
And it's not three chests, it's like twelve.

Nodaisho:
Right, three locations? There is like four or five (or maybe just three) in the place where you get back your gear.

Must have been an H item in the line above the zodiac spear in the document I was reading.

Roivas:
I fell asleep once playing the game in the first mines really early on. I had everyone but Pansy [main character guy{?}] and when I woke up I was lost but seven levels higher. I don't know what happened but I had managed to kill about a bazillion enemies in my sleep. After ten not involving me in the story process I was more taken aback that now Final Fantasy now left me out of the gameplay loop and I was actually just waiting to trip over the next cutscene to watch the pretty graphics.

Final Fantasy is dead to me because I'm now dead to it.

Then again I can't stand 99% of all MMO GUIs and violently protest WoW's "standard" of gameplay, which 12 was rife with. Maybe I'm not supposed to get why people like MMOs but to me, they are inferior methods of gaming which degrade the creativity of the industry as a whole. From what I've been able to tell 13 is looking more like a fancy cutscene that you occasionally should try pressing buttons, but I'm sure they're working that bug out before release.

Yeah, I'm bitter.

Dimmukane:
No kidding.  I don't think MMO's degrade the creativity all that much, for the most part, all the major players are trying to make their own unique versions.  If it falls back on a formula, it at least tries to do new things with the community and universe that it has.  But I can see where you're coming from.

RedLion:
I've got very mixed feelings on the game. I enjoyed the political storyline, but I missed the lack of any significant character development. I liked the battle system, because it requires you to use a modicum of cleverness in assigning the proper gambits and such. The license board is a neat idea, but a damn hassle in practice, as you have to BUY spells, even after you went through all the pain of getting enough points to unlock them on the board. Plus, near the end of the game, if you do most of the side-quests and level up a lot, there will be numerous characters who mostly own the entire board. Up till then it's a pretty good system making for diverse fighting styles: Basche was my "tank," Vaan my ninja-ish character (extremely fast), Ashe my white mage, Balthier my black mage, and then I never really used the other characters in combat.

My favorite battle-system of any FF, though, was actually in my least favorite of the series: X-2. The story was atrocious and all, yeah, but the battle system was really good. It was traditional but fast-paced and fun.

Anyway, it took me a few days to beat Yiazmat. And I don't mean I kept dying and re-trying for a few days. I mean I would play for a few hours, letting the gambits do the work, then run out to the save-point to heal, then run back...and just repeat that, for hours. Once you have the proper skills and gambits in place, that fight is only hard in that it's such a test of endurance. It just goes on, and on, and on, and on...

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