Fun Stuff > CLIKC
Spore - The actual game
Roivas:
When IGN tells me a game lacks depth I tend to take this as a sign of the end times. Plus I don't much care for buying a game that treats my computer the way EA thinks they can. If they strip the DRM and switch to a digital watermark I'll reconsider but for now?
FUCK EA.
I don't want them to stop shelling out money for big budget experimental games but they've failed to prove Spore is anything more than a creature editor with some random minigames tossed in to give the creatures something to do.
Statik:
If spore is shallow, then apparently HALO is little more than a melted snowflake on an acre of blacktop.
There is definitely less person to person (creature to creature) interaction options than something like Sims2, but its not supposed to be the Sims. Its Black&White meets the Sims, meets SimCity, meets Impossible Creatures, and so on and so forth. I think the game is a lot deeper than people give it credit when they are forced to do a super quick playthrough. Also, a problem exists for reviewers: No custom content exists yet, as it needs to be created by the community. Of which, I assume there will be an insane amount of stuff made in the next month or so.
I'd still highly recommend trying it out.
Also, when did we start listening to IGN?
KvP:
I didn't read the IGN review. I'm just wary (and I'm right to be) when a game boasts vastly more depth in its content creation than it does in its content application. Sure, you can create fuckin' gothic cathedrals and persian palaces in Second Life, with pretty impressive detail. But Second Life is also boring as shit.
Storm Rider:
Didn't EA take SecuROM out of Spore and Mass Effect? I could have sworn they said they were going to a few weeks ago.
Surgoshan:
Securom ain't the only DRM out there. Three installs is all you get. Ever.
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