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Starcraft 2 to be three games, internet to explode

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satsugaikaze:
They don't know when to stop with the DotA releases.

The moddability and extensive map editing is pretty much the only thing I'd like to see taken from Warcraft III and applied to Starcraft II. "Excellent map editors" are commonplace in many RTS games (I especially loved C&C General's one with custom gradient mapping and everything) but they're not common enough.

And the hero system, well, I don't know enough to say anything about that. Damage types have been implemented in Blizzards RTSes for yonks, even perhaps before Starcraft. Nothing special there.

FireAarro:
The hero system means you have units which play like RPG characters, which gain experience, level up and have abilities you can invest skill points in.

MusicScribbles:
Doesn't this bother anyone?! Johnny has been seized! Guys, get it together! We're in trouble, and our resident Canadian has been kidnapped!

Boro_Bandito:
Yeah, for you haters of Warcraft III, before world of warcrack there was warcrack three. I had hours of fun online in the modded maps, tower defenses, DotA, summoner games, dawn of the dead mods, and even good ol' fashioned online ranked ladder matches. I love the entire single player campaigns and storyline and found the cinematics to be epic in scope. Honestly, pretty much every single game put out by Blizzard I've loved, the last being one I loved so much that I have to struggle daily to not pay for it or play it any more, so in the end knowing that there is three games worth of starcraft out there in my future is only a good thing. As long as there are countless hours of storyline and the excellent cinematics, I'm okay with it in the end. Since I seem to be the minority in this thread, I'll stop posting in it and let your nerdrage battle go on about a game you're probably going to pirate anyway.

MusicScribbles:
Your negativity is encouraging.

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