Fun Stuff > CLIKC
Preventing the Metagame
CarrionMan:
I've always figured the best way to solve the problem with armor having a number system, weapons having a number system, and every other damn thing in the game having a number system is to just base it off on real life: the thickest armor tends to be the heaviest, but the strongest, while the thinner armors aren't as sturdy, but also much less restrictive in the movement area. Meanwhile, weapons would be more complicated. Heavier weapons would work better for strong, stiff armor I.E. plate mail, while in certain cases weaker against more flexible armor, while smaller, pointier weapons, i.e. a rapier or thin sword, could work better against flexible armor and light armor, it would be close to pointless to attack heavy armor using these. And ranged weapons, well, gets even more complicated, with weapons like long bows good for long range, yet can't pierce heavy armor. Similarly, their cousin, the short bow would be faster and shorter range, yet also couldn't pierce thick armor. Crossbows, on the other hand, would take longer to load, have shorter range, yet more easily tear through heavier armors, and rend flesh from bone. Add magic to the mix, and the whole soufflé just toppled over into the casserole.
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