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Half-Life turns 10!

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est:
Also, Sin was not totally horrible.  Its storyline was pretty cliched, but it was enjoyable to play.

I think it was negatively affected by HL coming out that year though, because HL was pretty goddamn awesome.

KvP:
SiN was the coolest looking, I thought. It had a distinctive look to it. But of course, it took Valve taking System Shock and removing the RPG / survival elements to achieve greatness. My computer could barely handle the game, but I still had fun, even in those 20 initial minutes of calm.

They tried to bring SiN back with episodic content a year or two ago, but the developers folded and only the first "episode" was released.

Honestly for all its graphical and physics updates I consider the second Half Life to be far inferior to the first. They picked up the thematic slack with episode 2, but the variety of enemies, the cool setting, the AI especially, that's gone. I miss Black Mesa, I'm tired of Eastern European wasteland.

Spluff:
I think you might be looking at the AI through rose colored glasses. The AI in Half Life 2 was better than the first, but neither were particularly good.

Also, man, '98 was awesome.

est:
KvP: I both agree and disagree.  I am pretty sure I will at some point install HL:Source and play through it again, because as you say, the settings in it were quite excellent.  I think that the storytelling got a bit better/more coherent in the second game, and I think that one of the reasons why we were so impressed by HL's AI back in the day was because they actually put some effort into it.  These days AI is something most people put at least some token amount of effort into, so HL2 doesn't seem so standout in comparison.

october1983:
Nothing would make me happier than a brief return to Black Mesa in one of the new games. I mean, I thoroughly enjoyed Half-Life 2, especially episode 2, but Black Mesa provided such a great atmosphere to play in.

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