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Author Topic: Half-Life turns 10!  (Read 16225 times)

KvP

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Half-Life turns 10!
« on: 19 Nov 2008, 13:22 »

And because Valve is swimming in money, they're offering it for 98 cents.

Get it, if you've never played it. Enemy AI has arguably never been better.
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Re: Half-Life turns 10!
« Reply #1 on: 19 Nov 2008, 13:25 »

I'm old.
I remember when it came out and playing it on the high school intranet.
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KvP

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Re: Half-Life turns 10!
« Reply #2 on: 19 Nov 2008, 13:29 »

I remember the PC Gamer in which they chronicled all the games that were coming out in the wake of Quake 2. SiN, Duke Nukem Forever, Half-Life, Daikatana, and one I'm not remembering. Of them, they said, one was going to shape the FPS landscape going into the future. They predicted it would be Daikatana.
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Re: Half-Life turns 10!
« Reply #3 on: 19 Nov 2008, 14:59 »

The one you are not remembering might be Prey.  It was in development for ages and was supposed to be the bees knees.

Man, Halflife.
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KvP

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Re: Half-Life turns 10!
« Reply #4 on: 19 Nov 2008, 15:19 »

That's quite possible. If so, it's funny that only 2 of those 5 made it anywhere near their original release date.
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Re: Half-Life turns 10!
« Reply #5 on: 19 Nov 2008, 15:23 »

Also, Sin was not totally horrible.  Its storyline was pretty cliched, but it was enjoyable to play.

I think it was negatively affected by HL coming out that year though, because HL was pretty goddamn awesome.
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Re: Half-Life turns 10!
« Reply #6 on: 19 Nov 2008, 15:30 »

SiN was the coolest looking, I thought. It had a distinctive look to it. But of course, it took Valve taking System Shock and removing the RPG / survival elements to achieve greatness. My computer could barely handle the game, but I still had fun, even in those 20 initial minutes of calm.

They tried to bring SiN back with episodic content a year or two ago, but the developers folded and only the first "episode" was released.

Honestly for all its graphical and physics updates I consider the second Half Life to be far inferior to the first. They picked up the thematic slack with episode 2, but the variety of enemies, the cool setting, the AI especially, that's gone. I miss Black Mesa, I'm tired of Eastern European wasteland.
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Re: Half-Life turns 10!
« Reply #7 on: 19 Nov 2008, 15:49 »

I think you might be looking at the AI through rose colored glasses. The AI in Half Life 2 was better than the first, but neither were particularly good.

Also, man, '98 was awesome.
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Re: Half-Life turns 10!
« Reply #8 on: 19 Nov 2008, 15:57 »

KvP: I both agree and disagree.  I am pretty sure I will at some point install HL:Source and play through it again, because as you say, the settings in it were quite excellent.  I think that the storytelling got a bit better/more coherent in the second game, and I think that one of the reasons why we were so impressed by HL's AI back in the day was because they actually put some effort into it.  These days AI is something most people put at least some token amount of effort into, so HL2 doesn't seem so standout in comparison.
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Re: Half-Life turns 10!
« Reply #9 on: 19 Nov 2008, 16:31 »

Nothing would make me happier than a brief return to Black Mesa in one of the new games. I mean, I thoroughly enjoyed Half-Life 2, especially episode 2, but Black Mesa provided such a great atmosphere to play in.
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Re: Half-Life turns 10!
« Reply #10 on: 19 Nov 2008, 17:14 »

The AI in Half Life 2 was better than the first

I don't really agree with this. The fights against squads of soldiers are generally much trickier in 1 than in 2, I find. In 2 they mainly seem to strafe in and out of cover, shooting at you relentlessly. In 1 a couple of soldiers will pin you down while the rest of the squad tried to creep up on your flanks, and if you dig yourself in to a secure position they'll flush you out by lobbing grenades into your hiding place.

Though they're also wearing snow camo in a desert setting. That's not very intelligent.
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Scandanavian War Machine

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Re: Half-Life turns 10!
« Reply #11 on: 19 Nov 2008, 17:23 »

maybe it's a purely psychological tactic.

maybe they just want you to wonder why they are doing that, even for a split second, so that they might gain the upper hand.
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Re: Half-Life turns 10!
« Reply #12 on: 19 Nov 2008, 17:48 »

I think in Half-Life 2 there are fewer flanking opportunities, so they're generally dropped in front of you. Valve has been trying to remedy this – look at the White Forest Inn standoff in Episode 2. It's really easy to get messed up in that battle, especially on the harder difficulty levels.
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Re: Half-Life turns 10!
« Reply #13 on: 19 Nov 2008, 18:08 »

I heard that HL:source wasn't much good, that they really didn't use the engine near as well as they could have. White forest inn was awesome, I played it a few times, and every time found something that I hadn't noticed before to use (second time, it was the health dispensers in the building opposite the inn, dear god that made it easier). That sequence was one of my favorite in the series.
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Dimmukane

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Re: Half-Life turns 10!
« Reply #14 on: 19 Nov 2008, 19:01 »

Also, Black Mesa (the HL mod for HL2 released new screenshots today and announced they moved to the Orange Box version of the engine.  Still no news on a release date, though.
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Re: Half-Life turns 10!
« Reply #15 on: 19 Nov 2008, 19:28 »

Half-Life Source only borrowed a few things from the Source engine. Nothing to make it memorable over the original, although it was a nice improvement.
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Re: Half-Life turns 10!
« Reply #16 on: 19 Nov 2008, 19:42 »

I personally kind of like the physics (or lack thereof) in quake-based games. Running around feels like you are ice skating. I miss quake, I need to buy the bundle off of steam when I get money.
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Re: Half-Life turns 10!
« Reply #17 on: 19 Nov 2008, 20:40 »

I guess I'm not spending my well earned money on gum then.

Nothing would make me happier than a brief return to Black Mesa in one of the new games. I mean, I thoroughly enjoyed Half-Life 2, especially episode 2, but Black Mesa provided such a great atmosphere to play in.

That could happen in episode 3, who knows.
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Re: Half-Life turns 10!
« Reply #18 on: 19 Nov 2008, 20:50 »

Nothing would make me happier than a brief return to Black Mesa in one of the new games. I mean, I thoroughly enjoyed Half-Life 2, especially episode 2, but Black Mesa provided such a great atmosphere to play in.

Might be difficult; Black Mesa was destroyed with nukes after the end of HL.  Remember, approximately twenty years pass between the two games, which is why Alyx is a grown woman and Barney's got some gray hair.

Hopefully the Borealis will give you a little of that old superscience vibe, since I'm sure we'll find ourselves heading there in ep3.  I'm really looking forward to it now that they've picked up Adam Foster; his mapmaking skills are incredible.

As far as the AI goes, it's honestly kinda weak in both games, because there are certain routines you can exploit in the AI process; for HL2, Overwatch have a tendency to wait a beat (maybe half a second) before acting after opening a door.  You can park yourself in front of a closed door, blast them with the shotty secondary as soon as they open it (half a second is a pretty big window), close it, reload, and rinse and repeat.  Because the shotty secondary is instantly lethal if you hit them in the face at close range, you basically won't take damage :P

Hunter AI in ep2 can be good, but they've got a bad habit of just standing around instead of trying to evade fire, and there's a "deadzone" where they'll almost invariably charge you (after telegraphing their intent, of course), giving you a good two or three seconds to smash them in the back.  They also tend to abandon their Striders to chase you, even on hard.
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Re: Half-Life turns 10!
« Reply #19 on: 19 Nov 2008, 21:21 »

Nothing would make me happier than a brief return to Black Mesa in one of the new games. I mean, I thoroughly enjoyed Half-Life 2, especially episode 2, but Black Mesa provided such a great atmosphere to play in.

Might be difficult; Black Mesa was destroyed with nukes after the end of HL.  Remember, approximately twenty years pass between the two games, which is why Alyx is a grown woman and Barney's got some gray hair.

Try visiting Chernobyl today.  There are animals and plants happily living in the concrete remains of a once mediocre soviet city.  After 20 years, Black Mesa may be survivable.  It would definitely be believable that much of the center is, but that some portions are still dangerously radioactive.

Just like Chernobyl.
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KvP

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Re: Half-Life turns 10!
« Reply #20 on: 19 Nov 2008, 21:31 »

I'm disappointed that the aliens who took over are apparently much different from the aliens who initially invaded. Where are the grunts? Where are the eyedogs? I'm tired of human death squads and Macbook monsters.
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Re: Half-Life turns 10!
« Reply #21 on: 19 Nov 2008, 21:44 »

They originally were going to have bullsquids and... what were those giant blue things, smashed a car into hazmat goons, you took one out with some sort of strike you called in? They were going to have you going through the countryside and see one of those in the woods while you were on the train, but they cut that part.

Black mesa could have had some parts deep enough underground that the nukes didn't wreck it all.

Of course, I think the difference between Chernobyl and Black mesa is that the destruction at Chernobyl was limited to the immediate area, which was covered by the Sarcophagus. The nukes would have been made to be strong enough to wreck the place, not just irradiate it.

Dammit, now I am wanting to play Quake, Half Life, *and* S.T.A.L.K.E.R.
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Re: Half-Life turns 10!
« Reply #22 on: 19 Nov 2008, 22:14 »

THis is the deal of the century, I might just buy it 10 times to make new steam accounts, then when 9 diget steam accounts become the new 3 and 4, I sell them and become rich...
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Re: Half-Life turns 10!
« Reply #23 on: 19 Nov 2008, 23:39 »

Xen was a border world full of species running from the Combine. These creatures, controlled by the saw an opportunity to flee to an actual planet and escaped. The Combine noticed the resonance cascade and traced it to Earth. Then they invaded. The Combine manufacture and control headcrabs, and they have enslaved a number of Vortigaunts. I dunno about other creatures.

Here's a page that sums everything about the Half-Life series up very nicely. I'm guessing you've seen it before but if you haven't it's worth a look and if I remember right it has Laidlaw's blessing.
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Re: Half-Life turns 10!
« Reply #24 on: 20 Nov 2008, 00:59 »

Nothing would make me happier than a brief return to Black Mesa in one of the new games. I mean, I thoroughly enjoyed Half-Life 2, especially episode 2, but Black Mesa provided such a great atmosphere to play in.

Might be difficult; Black Mesa was destroyed with nukes after the end of HL.  Remember, approximately twenty years pass between the two games, which is why Alyx is a grown woman and Barney's got some gray hair.

Try visiting Chernobyl today.  There are animals and plants happily living in the concrete remains of a once mediocre soviet city.  After 20 years, Black Mesa may be survivable.  It would definitely be believable that much of the center is, but that some portions are still dangerously radioactive.

Just like Chernobyl.

Difference is that Chernobyl wasn't multiple nuclear bombs, just a reactor that went boom.  Bombs would cause much more structural damage.  The radioactivity is mostly irrelevant because the HEV suit is basically rudimentary power armor, and provides Dr. Freeman with at least basic (if not complete) NBC protection.  There probably won't be a lot left to go back to, and that's totally disregarding the catastrophic worldwide damage that resulted from the portal storms.  Remember the train rails at the intro to ep2?

Off  topic, I heard that fungi that actually consumed radioactivity were discovered at Chernobyl somewhat recently :)
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Re: Half-Life turns 10!
« Reply #25 on: 20 Nov 2008, 02:07 »

So there will come soft rains, eventually.
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Re: Half-Life turns 10!
« Reply #26 on: 20 Nov 2008, 06:23 »

Dr. Freeman would have a lot better NBC protection if he would have grabbed the fucking helmet that went with the armor!

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Re: Half-Life turns 10!
« Reply #27 on: 20 Nov 2008, 06:31 »

How do we know he doesn't? We never see him, he has a zoom mode without a scope, the only time we see him is on the cover art, and that isn't necessarily how he really goes about. And if you go by his model, he is a completely white shape with low polygon count and a crowbar where his dick should be.
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Stryc9Fuego

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Re: Half-Life turns 10!
« Reply #28 on: 20 Nov 2008, 06:40 »

You see Gordon Freeman in the official expansion packs Opposing Force and Blue Shift, and he is not wearing a helmet. They use the HLDM model.

My theory on the HUD elements is that his glasses are multifunctional.

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Re: Half-Life turns 10!
« Reply #29 on: 20 Nov 2008, 06:45 »

And self-cleaning. I need to get me a pair of those, I don't care if they look dumb.
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Re: Half-Life turns 10!
« Reply #30 on: 20 Nov 2008, 11:06 »

Man... I wish my internet connection didn't suck so I could get this. But it does. So I can't. :cry:
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clockworkjames

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Re: Half-Life turns 10!
« Reply #31 on: 20 Nov 2008, 11:14 »

10 years ago everyone* was on dialup so the initial download is only like, 300meg or something, well worth it :3
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PizzaSHARK

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Re: Half-Life turns 10!
« Reply #32 on: 20 Nov 2008, 21:09 »

Dr. Freeman would have a lot better NBC protection if he would have grabbed the fucking helmet that went with the armor!

Big controversy point.  Best thing is to assume he has an invisible helmet that's permeable by things like Alyx and Dog, but not high velocity plasma rifles.
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Re: Half-Life turns 10!
« Reply #33 on: 21 Nov 2008, 04:46 »

THis is the deal of the century, I might just buy it 10 times to make new steam accounts, then when 9 diget steam accounts become the new 3 and 4, I sell them and become rich...


my steam account's been active since 9 days after the release of steam :P

09/21/2003
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clockworkjames

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Re: Half-Life turns 10!
« Reply #34 on: 21 Nov 2008, 04:54 »

THis is the deal of the century, I might just buy it 10 times to make new steam accounts, then when 9 diget steam accounts become the new 3 and 4, I sell them and become rich...


my steam account's been active since 9 days after the release of steam :P

09/21/2003

So you got like, a 6 diget? I know people with 3's and 4's.

mine is like 12 or some shit, 3 or 4 years old

[edit] lol 0:1:7597629
« Last Edit: 21 Nov 2008, 05:36 by clockworkjames »
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Stryc9Fuego

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Re: Half-Life turns 10!
« Reply #35 on: 21 Nov 2008, 05:00 »

Dr. Freeman would have a lot better NBC protection if he would have grabbed the fucking helmet that went with the armor!
Big controversy point.  Best thing is to assume he has an invisible helmet that's permeable by things like Alyx and Dog, but not high velocity plasma rifles.
Technically, the BEST thing you can do is to remember the MST3K mantra, slightly edited: "It's just a [game], I should really just relax."
Of course, levels of relaxation differ from geek to geek.

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Re: Half-Life turns 10!
« Reply #36 on: 21 Nov 2008, 05:44 »

Ugh, I want to get this while I can, but the captcha on the account creation page is ridiculously sensitive.  I've failed at least nine times with no discernible reason.
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Re: Half-Life turns 10!
« Reply #37 on: 21 Nov 2008, 06:16 »

lol, half-life.
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Re: Half-Life turns 10!
« Reply #38 on: 23 Nov 2008, 02:06 »


So you got like, a 6 diget? I know people with 3's and 4's.

mine is like 12 or some shit, 3 or 4 years old

[edit] lol 0:1:7597629


I dunno how do i find my steamid?
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clockworkjames

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Re: Half-Life turns 10!
« Reply #39 on: 23 Nov 2008, 03:22 »

Join server
Type "status" in console
?????
PROFIT!

But I was lazy so I just got it off my ED profile page.
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Re: Half-Life turns 10!
« Reply #40 on: 23 Nov 2008, 11:40 »

10 years ago everyone* was on dialup so the initial download is only like, 300meg or something, well worth it :3

Download speed isn't the problem, really. I live out in the middle of nowhere, so the only internet connections available are dial-up and satellite. The service we use is one of the satellite systems, and they have a daily download cap of 200 megs. If you download anything even approaching that... your bandwidth is throttled to the point where your internet connection is slower than dial-up. Very annoying stuff. So I could get the first 150-200 megs, but then I would be pretty much cut off.
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clockworkjames

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Re: Half-Life turns 10!
« Reply #41 on: 23 Nov 2008, 13:17 »

That is a sucky thing to have happen :( could you not close steam after ~70 megs a day? It picks up where it left off, you could get it in 3-4 days :/
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Re: Half-Life turns 10!
« Reply #42 on: 24 Nov 2008, 21:08 »

lol, half-life.

Don't be jealous ;)
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Re: Half-Life turns 10!
« Reply #43 on: 24 Nov 2008, 21:26 »

I think we're all a little jealous of Gordon Freeman, if only for the 'you don't have to talk to people, but they'll still like you' part.
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Re: Half-Life turns 10!
« Reply #44 on: 25 Nov 2008, 00:35 »

Personally I wish I were capable of picking up any gun and have it never jam, never need to be cleaned, never have to worry about exposure to any adverse condition, and be able to fire it accurately and efficiently at a dead run.
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Re: Half-Life turns 10!
« Reply #45 on: 25 Nov 2008, 00:50 »

CAN THIS SEMESTER END SO I CAN JUST PLAY HALF-LIFE FOR A SOLID DAY, THANKS IN ADVANCE LIFE
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Re: Half-Life turns 10!
« Reply #46 on: 25 Nov 2008, 03:24 »

Personally I wish I were capable of picking up any gun and have it never jam, never need to be cleaned, never have to worry about exposure to any adverse condition, and be able to fire it accurately and efficiently at a dead run.
Unfortunately the bullets it fires are comparable to raisins. Apart from the magnum, that's more like a grape.
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KharBevNor

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Re: Half-Life turns 10!
« Reply #47 on: 25 Nov 2008, 04:53 »

I mean seriously come on guys.

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Re: Half-Life turns 10!
« Reply #48 on: 25 Nov 2008, 05:13 »

Personally I wish I were capable of picking up any gun and have it never jam, never need to be cleaned, never have to worry about exposure to any adverse condition, and be able to fire it accurately and efficiently at a dead run.
Unfortunately the bullets it fires are comparable to raisins. Apart from the magnum, that's more like a grape.

Now you know why I use the shotgun more than any other weapon.  Ever try killing a hunter with the MP7 on hard?  Yeah...
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Re: Half-Life turns 10!
« Reply #49 on: 01 Dec 2008, 04:07 »

out in the Black Mesa thread, Tommy offered this up:
Quote
I loved HL when I played it a decade or so ago but HL2 and other recent games make it seem very linear and old-fashioned by comparison. The graphics don't look radically different from Source and I don't really understand why people would replay HL again when presumably everyone out there has probably played it through several times over the last ten years.
And I found that I disagreed with it in a number of ways, and he stated his preference to keep the thread on topic, so I moved it here. This will be a long post.

The merits of Half-Life versus its sequel have already been discussed at some length here and I don't have any particular interest in reviving that topic of debate. What I find most peculiar about Tommy's stated opinion is that he seems to be of the mind that HL and HL2 are fundamentally different in some way, such that when you play the more recent of the two the elder seems "old fashioned". Not "old", mind you, Half-Life certainly looks and feels old, but "old fashioned", as in, they don't make games like that anymore.

I don't see how one could come to that conclusion. It would seem to me that HL1 and HL2 are very much cut from the same cloth - some things are touched up in HL2 but the central core of the game remains the same. They're both linear travelogues in which the narrative is pushed forward by elaborate scripted sequences, most of which take place in-game, unlike most other story-heavy games that rely on cutscenes in which the player is removed from control of the character. Both have some puzzle elements but are more or less all about shooting things with guns.

So I don't think HL2 makes HL1 look worse than simple age already does. In some ways I think in time HL1 will be looked upon in relation to FPSes the same way The Cabinet of Dr. Caligari is looked upon in relation to horror films. Watching Dr. Caligari you might think it ridiculous because of all the horror cliches contained therein, but what you have to realize is that in many cases it's the font from which those cliches sprung in the first place. It's hard to overstate how HL1 shifted the paradigm of first-person shooters and popular gaming in general when it came out. It's the FPSes that came out before HL1 that really feel old-fashioned. You know the ones, the Quakes and the Dooms, where the character you play is generally unimportant, there was no narrative at all, level design was often archaic and inelegant. At the end of every level you'd see what was really important within the game - how many things you killed.

What HL1 did that only a notable few games did before it (System Shock comes to mind) was take the game out of that arcade mentality, and remove scores entirely, and introduce a cohesive vision into the gameworld. Levels were not arbitrarily designed, there were no secret sliding walls leading to secret treasures, levels loaded seamlessly and were quite large (one of the things I remember about those old PC Gaming mags was how the developers talked about how if there was an enemy following you in one level and you moved into the next level, how the enemy would follow you, and how you could throw a grenade from one level to the other and kill the enemy. It sounded crazy impressive then, but we take that sort of thing for granted now), the main character had a name! More than that, the main character had an actual purpose, an identifiable purpose, beyond "kill shit".

The point is, none of those elements were relatively common in games before HL1 came out. The story in Half-Life was pretty spare but it was more than Quake or Marathon or Duke Nukem or Twisted Metal had. It was alike all those games in some very fundamental ways but also different in other fundamental ways. It changed the basic makeup of what a game was supposed to be. When you play a game like CoD4, does it remind you more of Half-Life or Wolfenstein 3D? Aside from Serious Sam or Painkiller, do you see a lot of mindless shoot-em-ups on the market these days? I see more shooters trying and failing to offer compelling narratives and atmosphere (Haze, Doom 3) than focusing on the simplest, most basic things that make a shooter fun. I don't think that change happened by itself.

So yeah, that got me thinking. When I play ambitious games with a focus on action they all seem familiar, and I think that's because they're all following the example of that one specific game.
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