Fun Stuff > CLIKC
D&D anyone?
Surgoshan:
4thed is good. More die rolls means the system is less swingy. The heroes and the monsters all have more HP, which means more attacks, which means the law of averages has more play. Less of a single die roll making all the difference.
Alex C:
It's all about the fine balance between rewarding smart play and accidentally removing all tension from the proceedings. Ideally, I want just enough randomness in my games for the li'l imp in the back of my head to always be saying things like "Okay smart guy, what's your plan if you don't roll at least a 12? Will you still be glad you moved to that square?" while avoiding scenarios like the Mage getting one shotted by a completely random critical hit from some kobold.
Jace:
--- Quote from: TheViscount on 18 Feb 2009, 16:38 ---You know what I don`t like about non-d20 roleplaying systems? Meaning, roleplays where combat is decided by text? It leaves room for chaos and god moders. It`s a battle system, if you roll it`s because something distracted your character or something like that, and when you roll a crit it`s because your character gets that instinctive shot at an opening..
--- End quote ---
I meant the White Wolf d10 system, Savage Worlds, L5R, things where you roll multiple dice. Relying on a single roll is rough for me and pisses me off.
I have nearly quit two campaigns after having my characters do absolutely nothing in most of the encounters/situations needing dice to be rolled.
TheViscount:
--- Quote from: Surgoshan on 18 Feb 2009, 20:15 ---4thed is good. More die rolls means the system is less swingy. The heroes and the monsters all have more HP, which means more attacks, which means the law of averages has more play. Less of a single die roll making all the difference.
--- End quote ---
I do agree with this. While me and my friends were waiting for 4.0 to come out we played the new Star Wars d20 and there was that added health bonus, because, hero`s don`t die as easily as the common folk [good enough logic.], and more hp on monsters makes for more epic fights [Instead of the epic wizard in 3.5 one shotting every god damn thing you throw at him with chain lightning and god knows what else.].
Alex C:
--- Quote from: TheViscount on 15 Feb 2009, 02:44 ---I say this but I haven`t really let 4.0 develop yet... Another thing that bugs me is second wind.. it`s like they just took the benefitting divine powers and went `Instead you get this- actually, everyone gets it. Except you get it more than them. So you`re not special anymore.`
--- End quote ---
Dunno how I missed this before.
Second wind is pretty much the best thing ever and Divine classes needed to quit being indispensable because it's stupid to have to have some dude who worships god X or regularly communes with nature in every party. Maybe that makes them less "Special," but frankly, I'm all for it. The fact that you don't necessarily NEED a character with Divine or Arcane powers now to avoid being handicapped is one of my favorite elements of the game. What if the PCs want to start out as the ragtag survivors of a local militia that barely survived an orc invasion or something? Why do they have to have some dude that has had magical training of some sort or is a holy man just to have access to vital party roles? The fact that you can have a guy who was militia captain or a natural leader (the Warlord), the big guy (the Fighter), a thug or woodsman (Rogue/Ranger) and still have most of your bases covered as you play out the campaign hits me as a real strength. Beyond that, it allows Clerics & Druids to develop into something more than a Cure Light Wounds dispenser.
From the PH2 previews and hints they've been dropping throughout development, this looks to be a trend they'll continue beyond just martial classes as well. For example, the Avenger class looks to be a lightly armored assassin or witch hunter of sorts, trained in monasteries to isolate and destroy abominations. In other words, a Divine striker. If they carry off this design philosophy well enough maybe parties of holy warriors won't be forced to sheepishly drag along some guy who is suspiciously good at breaking and entering anymore. They can bring along another member of their order who is just as divinely favored as they are, even if the abilities manifest differently.
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