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The Mann-Conomy Update

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Ozymandias:
I...I think it was a sarcastic post.

Inlander:

--- Quote from: Headwoünd on 01 Jun 2009, 13:05 ---God.

--- End quote ---

snalin:
And here I came, searching for serious TF2 discussion.

What I'm trying to say here is: "fuck you".


And when I get more points than I have ever gotten the very first time I play engineer, does this mean that engineers are really good, that I suck at everything else, that I was lucky, or something completely different?

Scandanavian War Machine:
all of the above

Headwoünd:

--- Quote from: snalin on 02 Jun 2009, 14:10 ---And when I get more points than I have ever gotten the very first time I play engineer, does this mean that engineers are really good, that I suck at everything else, that I was lucky, or something completely different?

--- End quote ---

If you play against a team that doesn't know how to coordinate their ubercharges, bonk'd Scouts or Spy/Pyro sap'n'grill frenzies to get rid of sentry-nests, it's just that easy.

Often only one halfway decent Demoman or a bit more decent Spy could be enough to eliminate a lone sentry and its Engineer.
So they are by no means overpowered, but getting rid of two or three sentries at one place requires some teamplay.

But all in all I think the learning curve for playing a defensive Engineer is lower than for playing the other classes.
You know where those pesky turtlers set up their sentries from playing other classes. So when you pack a wrench yourself you're most likely use those same spots for putting up your base.

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