Fun Stuff > CLIKC
The Mann-Conomy Update
JD:
Also I'm pretty sure I just played a game with Scotty, weird.
BlahBlah:
What's with the spy dispenser building glitch?
Stryc9Fuego:
Great, so now the Soldier and Demoman are up to 2 updates apiece to the Engineer's zero (the level 3 everything doesn't count IMO).
snalin:
I'd really like to see different sentries, and maybe some kind of easy to build jump-pads to move your entire team vertically. Or traps. Allow them to make mechanical traps. Or to build several upgradeable level 1 sentries-
Or let them pick up other player's equipment and use it to power up their sentries.
They're probably going to make a new shotgun for him. One that makes repairs cheaper and ugrades more expensive or the other way around. or something else boring. I want more stuff like the new demoman melee pack or the huntsman or other upgrades that radically changes the way you play a class.
McTaggart:
When did the solly and demo get an update before?
The spy/dispenser glitch happens because both dispensers and sappers are "build 0" buildings. It works because the game thinks you're building a sapper.
I actually like the new sticky launcher. It's great when you're retreating or on defense. The difficulties in sticky jumping are fine because the heavily defensively slanted weapon is slower to attack with. I also can't wait to see some of the cool trickjumps it'll let you do.
I really question the balance of demos getting up to having the second biggest amount of hp, the second fastest speed, explosive and fire resistances and a free gtfo out button every ten seconds. You can't avoid melee with them and you have no chance to get out of it once you're there and unless you're a kgb heavy they're probably better at it than you are.
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