Fun Stuff > CLIKC
The Mann-Conomy Update
Nodaisho:
I thought medics were the second fastest?
It isn't bad for me, since I always either play soldier (running straight at me? Thanks for making it easy to juggle you) or scout (think of the demoman with the targe as the bull, and the scout the matador), but it will be interesting to see how the balance plays out. I wonder how the pyro will do as well, it probably depends on the demo's health (thinking about the eyelander), whether they can dodge the charge and whether they can compressed air blast the demo to stop the charge (that would be pretty cool), 50% less damage won't stop a good pyro from doing damage really quick, and even if the demo survives, he's going to be needing a medic or a medpack to avoid dying shortly afterward.
JD:
--- Quote from: McTaggart on 18 Dec 2009, 16:20 ---I really question the balance of demos getting up to having the second biggest amount of hp, the second fastest speed, explosive and fire resistances and a free gtfo out button every ten seconds. You can't avoid melee with them and you have no chance to get out of it once you're there and unless you're a kgb heavy they're probably better at it than you are.
--- End quote ---
I've killed them with my shovel dozens of times.
Nodaisho:
They might get a stun and a mini-crit, though. I expect it will be pretty easy to hit someone with a short-range charge, just tougher to hit with the long range charge, since they see you coming and have an easier time dodging behind something you can't avoid (if you can even aim you charge after starting it).
Of course, if you have your pickaxe, you get more and more dangerous the more they hit you. Anyone get that yet to see if there is any change in damage or firing rate, something to make it possibly worse than the shovel?
McTaggart:
The second fastest class is a buffed eyelander demo or a very hurt soldier. And as a medic I can't do a thing about the demo.
I believe the pick does less damage to start with and know you can't get healed or ubered when you have it out. It's excellent for playing long, but if you're pocket I think the shovel is preferable.
snalin:
A sword-wielding demo is piece of cake as a scout. Really, when they don't have the stickies, downing them anywhere with a bit of open space around you just became way to easy if you are a fast bugger with a shotgun. But I still want to know if the air-blast, FAN and turrets can push charging demomen back, since a demoman able to charge without getting pushed by a sentry is a perfect target for invunerability. Run up there and pump out nades faster than the engineer can heal? Oh yeah. But then again, it's a question about if the medic can keep a close enough distance for the demoman not to loose the invun, and inevitable his life.
there's a bit too many demos and soldiers on the servers now, though. I'm just hoping to pick up their stuff as scout or heavy, since I mostly play them, since I seem to pick up more backburners than anything else, even if I never play pyro.
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