Fun Stuff > CLIKC
UNDER DA SEA!!
Inlander:
I thought the point of BioShock was that the Big Daddies were the boss fights and the guys at the end of each level were just the guys at the end of each level.
Scandanavian War Machine:
me too.
KvP:
They're only bosses if you disregard what a "boss" is in the context of videgamedom. A boss is an enemy you have to defeat before moving on to the next area / level / plot point in a game. You don't have to kill any of the Big Daddies if you don't want to. You have to kill the level bosses. Even if we assume that Irrational/2K decided to defer development of end-of-level enemies in favor of making Big Daddies the premiere "enemy to beat" in Bioshock, they still failed miserably in providing any variety in that regard. Would Mega Man have been as fun as it is if the same 2 "X Man" bosses were in every level of the game?
But given the Big Daddy's use in the game's advertising it's easy to think otherwise.
Scandanavian War Machine:
honestly, i never even considered Bioshock as having any bosses in it until just now. it never even occurred to me.
i don't know what, if anything, that says about me or the game though.
KvP:
Fizzurst Gizzameplay Fizzootage
Good that they figured out how to do underwater segments. It was kind of ridiculous in Bioshock that the collapse of Rapture was this great threat and yet you only feel the effects of it the one time at the beginning.
Otherwise, looks like a lot of the same, plus a drill.
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