Fun Stuff > CLIKC
UNDER DA SEA!!
LTK:
Oh, it looks like using the drill is optional. I kinda figured you were using either a variety of plasmids or the drill, but now I think about it that's kind of dumb. I do hope we get to nail splicers against the wall using it, though, just like in the first Bioshock where they introduced the Big Daddy.
It looks like they are staying with the old formula, there appears to be no major change in the weapons, enviroment and general gameplay. I do hope this is not going to be a FEAR 2, although even if it is, it'll still be good.
You know, now that you mention it, the gameplay of the first Bioshock wasn't all that outstanding. Maybe I should play it again to change my tune. :P
öde:
--- Quote from: LTK on 10 Apr 2009, 12:15 ---You know, now that you mention it, the gameplay of the first Bioshock wasn't all that outstanding.
--- End quote ---
It was simple but well done and the fact that you don't just run through the levels pulling the fire button and occasionally healing makes up for anything else.
KvP:
--- Quote from: öde on 11 Apr 2009, 09:34 ---the fact that you don't just run through the levels pulling the fire button and occasionally healing makes up for anything else.
--- End quote ---
I have no idea what this means.
Details via PC Gamer / OXM UK:
--- Quote ---[*] You're the first Big Daddy ever built, and by far the most powerful.
[*] Bioshock 2's story is entirely about the Big Daddies, the Little Sisters and the lives they once had.
[*] You’re the reason every other Big Daddy after you was brainwashed and crippled – you were too good, and you were involved in some unknown incidents that caused Suchong to abort his plans to make other creatures like you: “suffice it to say they decided to simplify”.
[*] Tenenbaum will be your advisor over the radio, as Atlas was last game.
[*] The Splicers that have survived for ten years are “apex predators”, who are at the top of the “Adam food chain”.
[*] You have the option, nicknamed the “superdick” option, which is to adopt a Little Sister, carry her around on your shoulder, take the ADAM she extracts from corpses and brings to you, and then kill her and take all of her ADAM.
[*] The game is nothing like the “horrible escort quest” in the previous Bioshock.
[*] Single Splicers or ones in a small group will flee when they see you.
[*] Whether you can go in it or not, there will be a sunken ship in the sea bed surrounding Rapture.
[*] There will be more people like Sander Cohen in the game.
[*] There will be more weapons you can wield than the drill and Rivet Gun, and you can upgrade all of them.
[*] Once you upgrade Cyclone Trap, you can combine it with almost any other Plasmid, not just fire, e.g. "Ice Traps", "Rage Traps", and even "Security Traps".
[*] When you drill a Splicer there is a large amount of blood, some of which splatters on your visor.
[*]Big Daddies will still put up a fight, and can top themselves up with health, so you can’t erode them down by constantly respawning.
[*]You will have “strong and unforgettable encounters with unspliced characters that you can develop genuine empathy for”.
[*]There is still hacking, and you can heal security bots.
[*]There are multiple endings and you’ll know which one you’re heading towards, you will make many choices that will resonate into the end-game.
[*]Underwater sequences are entirely optional.
[*]There will be no combat underwater, just a chance to punctuate the action and allow the art team to “go nuts”, but you can find and harvest live ADAM slugs on the seabed.
[*]Some of the really moody and emotional parts of the game will happen underwater.
[*]Tenenbaum is still grief-stricken ten years on, especially about the Big Sister due to her origins.
[*]The Big Sister, due to her mental conditioning, tried to turn herself into a Big Daddy when she realised she was too old to be a Little Sister, and started kidnapping girls to bring to Rapture to restore order.
[*]You are not on a quest to stop her, she is on a quest to stop you – you are trying to escape Rapture and to do this you use the Little Sisters for saving, killing or adopting so you can receive ADAM. This infuriates the Big Sister, as you are undoing her work to restore order to how she believes it should be.
[*]Some parts of the Big Sister, like her legs, show her flesh, and she is “skeletally thin”.
[*]The Big Sister has much more powerful versions of certain Plasmids – for instance a version of Telekenesis that hurls everything in the room at you in a "giant tornado".
[*]Big Sister can hunt you down anywhere in a level.
[*]There is an inverted form of the relationship you had with the Big Daddies in Bioshock 1. In that game, you followed around a Big Daddy until you had it where you wanted it and "jumped it". In Bioshock 2, you are the Big Daddy, and the Big Sister is doing the same to you, constantly stalking you.
[*]There are special things to the prototype Big Daddy and the Big Sister we don't know about yet that will be revealed later, like how you can beat her in each fight without killing her and how you can respawn without Vita-Chambers.
[*]The game will celebrate your “free will”, contrasting with the previous game.
[*]It still seems the game will not be a straight sequel, may be partly a prequel.
[*]Multiplayer is still not revealed, but will be in the next issue of PC Gamer.
[/list]
--- End quote ---
I would have preferred permadeath, and the big daddy thing still seems a little too T2 for my tastes, but it will likely be a fun game.
öde:
I just really enjoy any game that isn't Halo, basically.
Catfish_Man:
--- Quote from: öde on 12 Apr 2009, 07:49 ---I just really enjoy any game that isn't Halo, basically.
--- End quote ---
Tried Desert Bus yet?
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