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Dante's Inferno

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Ikrik:
Did we play the same demo? I thought, if anything, the controls were super-tight.  My biggest problem was that the controls are IDENTICAL to God of War.  Everything, from grabs, heavy/light attacks, dodging.  It just seemed that they put in different animations to the same moves.  The cross does change things a little bit and I'm hoping it will be different enough. 

The boobs were...interesting.  I've seen probably 90% of the developer diaries for the game and they almost always are like "we're being completely respectful of the source material.  It's going to be true to the story and the characters."  And so when I played the demo and saw tits I was like "oh, ok. Guess they were full of shit." 

ackblom12:
I would think the moment you heard the basis of the game that that was absolute bullshit. Unless there was an entire section of the poem that I missed that included Dante as a bad ass who also didn't faint everytime something happened.

Scandanavian War Machine:

--- Quote from: Ikrik on 18 Jan 2010, 14:36 ---Did we play the same demo?

--- End quote ---

Probably not. One thing can be dramatically different for different people so it's not too hard to imagine that we took away completely different impressions from the same thing.
For example, the Dark Void demo that most people seemed to find underwhelming at best and god-awful at worst, I found to be incredibly enjoyable and have been playing it somewhat regularly since I downloaded it a week or so ago.


Anyway, one of my main problems with this particular game was that dodging was assigned to the right stick leaving me with my dick in my hand while trying (and failing) to move the camera around (which may or may not even be possible, I can't remember). Maybe my memory is fuzzy and GoW was like this too but I dunno...it just didn't feel good to move Dante around.

You know what, I'm gonna give the demo another go when I get home, see how I feel about it this time around.

Ozymandias:
You can't move the camera in DI or GoW. Dodging is the right stick in both games.

Ikrik:
Mapping the right stick to dodge works very, very well in God of War.  There are almost no instances when you need to navigate the camera around to get a better vantage angle.  I would prefer for Dante's Inferno to have manual camera control.  Playing the demo just an hour ago I'm still impressed with the game...but it feels weird.  Like someone dressing up and acting just like your girlfriend, only you know it's not.  And considering my dismal money situation I think I might just pass on this.  Unless I get myself a job.  Which I'm planning to.  Sometime this month...or next.

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