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Dante's Inferno
David_Dovey:
Truth.
A fixed/game-controlled camera was one of God of War's strengths mostly because it enabled all of those really amazing parts of the game where the camera would zoom out or pan upwards and you'd get this really amazing vista (like when he is standing on a precipice watching Aries fuck shit up in the town below or when you are about to enter the large desert section). It could've potentially sucked but the makers of GoW not only handled it competently, but made it an asset to the game.
As opposed to the DI demo where it is flubbed to a bewildering degree, like in a section where you are in a narrow hallway and the camera assumes this strange position above and slightly behind the player, thus making it impossible to see what is actually in front of you in this narrow hallway with very little room to move and thus dodge anybody who tries to kill you.
Also why wouldn't they use the same controls as GoW? Nobody complains that practically every single PC shooter has the same controls. To the contrary, it's great, because who the fuck wants to learn a new set of controls for every dang-ole game they play?
KvP:
Because what are you talking about this is a completely original game that has nothing to do with GoW.
snalin:
Just like, say, Modern Warfare is a "completely original game that has nothing to do with" Half Life?
Ikrik:
Errr....Because comparing a first person shooter's controls with a button-mashers controls is totally fine. If you had two fighting games where all the characters from one game played exactly like all the characters from another game, there would be a problem. Yes, there are similarities but when you press the buttons they'll do very different things. A first person shooter does not depend on the controls in the same way that a combat game does.
The issue that I have is not that the controls on the controller are the same. It's that the inputs are almost completely identical. It's like they just copied and pasted the exact same attacks and just changed the character model and weapon. When I press Triangle Triangle Square in Dante's Inferno I do not want it to behave exactly the same way as it does in God of War. The problem is that it does behave in exactly the same way.
And every single time I start thinking of dodging using the right stick, all I can think of is how awesome it is to dodge in Bayonetta.
Johnny C:
--- Quote from: KvP on 16 Jan 2010, 03:14 ---Dunno, it's primarily the Dead Space guys, I think. I could really give less a fuck about this game (how people could get their panties in a bunch over this and laud something like Pride and Prejudice and Zombies is beyond me) but EA Redwood Shores are good for nothing if not art design.
--- End quote ---
This game's story sucks, P&P&Z is a book for people who don't "get" McSweeney's, I also hate God of War's story.
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