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bicostp:

--- Quote from: Chesire Cat on 25 Mar 2009, 21:04 ---Umm cable TV doesnt lag and its streamed to your TV. Seriously people, you will be happier if you arent so pessimistic.

--- End quote ---

That's because cable TV is a very simple format with little necessary decoding to make the picture appear. (Old fashioned analog TVs aren't particularly complicated, especially compared to a computer network.)

You aren't interacting with the content streaming to your TV; at most all you do is change channels and that's done client-side (similar to current client/server multiplayer games). It doesn't make any practical difference if the show you watch lags half a second behind what the headend is receiving. Would you play a game with a 500ms ping? (Don't just list games like Virtual Chess and online poker; games like that are so simple it would be impractical to run on this system because any computer made in the last decade can run them.)

I've got 1.5 meg DSL, and 720p video can't stream in real time without compressing the living hell out of it. So I can see a lot of users squinting to play games that look like YouTube videos.

EDIT: And depending on what hardware you're running on, you might need at least an entry level GPU anyway to decode the video in real time. The netbook crowd (obviously one of the big markets they're aiming for), if they want to run at native screen resolution, might be out of luck with their 1.3-1.6 ghz processors and the old GMA 950.

Spluff:

--- Quote from: Chesire Cat on 25 Mar 2009, 21:04 ---Umm cable TV doesnt lag and its streamed to your TV. Seriously people, you will be happier if you arent so pessimistic.

--- End quote ---

Cable TV doesn't require input. Of course there is no lag. And even then there is noticeable trails and stutter because of the low framerate, in many cases.

Melodic:
Trust me, I'd love for this to work: it sounds innovative and enough of a gimmick to lure more gamers to the PC market. Unfortunately, I just don't see that being the case. Quality of service, and ping to the servers are both huge boundaries to overcome. Even a 30ms gap is enough to make the controls feel sluggish and out-of-sync, especially with another 30ms delay on the return signal.

KvP:
Eurogamer breaks down the problems

Storm Rider:
I've been listening to all kinds of debate about this, but basically, regardless of its potential pros and cons I'm not going to believe this technology is real until I can buy it in a store. It certainly sounds viable, but I'm getting a serious whiff of Phantom 2.0 from the pie-in-the-sky future that people are talking about with regards to this.

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