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OnLive
snalin:
The bad thing about this is that it will prevent piracy. Don't get me wrong, this is good for the business. But steam has just figured out that cutting prices increases profit, so you actually get sales every week and low price games. If I go to a shop, I have to pay fucking tons of money to get a new game. With steam having to compete with the free piracy, the only choice they have is to cut prices. Without piracy, the companies have no reason to cut the prices. And then we are back to the stage where indie games are the only thing I really can afford.
McTaggart:
Man I will pay through the nose just so that someone else has to deal with all the shitty drm that's stopping me from playing the games I buy.
Though, knowing australia and it's approach to communications infrastructure, onlive, once someone gets it delivering on it's promises will take at least ten more years to be available here so piracy will still be the easiest option.
Alex C:
It's not really pessimistic to be sceptical about this, it's just realistic. Honestly, if you know your computer and networking history the underlying concept isn't that terribly mindblowing. It's the idea that they think they can do it with current tech at the level of quality they're pushing that is.
dennis:
--- Quote from: KvP on 25 Mar 2009, 18:24 ---In order to get a good connection you'd probably have to be within 1,000 miles of the nearest datacenter, and I'm not sure how much capital OnLive can raise to set up enough of those. It'll almost certainly be a luxury available only to urban gamers at least in the beginning of the service.
--- End quote ---
The United States covers approximately 3.79 million square miles. A circle of radius 1000 miles covers an area of 3.14 million square miles. Keep in mind that over half the land area of the US is very sparsely populated, and the contiguous US covers only 3.1 million square miles.
Assuming this 1000 miles figure is true, then accounting for the vagaries of geography, you'd only need two to cover the continental US and two more for Alaska and Hawaii.
dennis:
My friend and I have been discussing this, and we think the biggest obstacle for OnLive will be the ISPs. The vast majority of broadband subscribers are simply not capable of 5 Mbps down that OnLive requires for full quality. True, many ISPs advertise higher speeds, but the realities of networks mean that you will rarely get even 75% of the advertised speed at best, and much less sustained. Also, keep in mind that the most popular broadband technology, cable HSI, depends on all of its subscribers using only a fraction of their bandwidth cap at any given time.
But then again, who knows what the broadband market and tech will look like in a couple of years?
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