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OnLive

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JD:
It is straight out of GDC. They haven't even gone into beta. I'm willing to bet the technology will improve by the time we get our hands on it.

keeperoflore:
if it works, great, though i don't see it being to reliable, when it comes to server-side things in mmos, they just don't seem to run smoothly, and considering the entire game would be run server-side, i don't see it being smooth at all.

dennis:
I'm sure Gamestop isn't happy about this.

Also, OnLive basically gives game publishers all the control over how you play your games and what you do with them.

Dimmukane:
I am actually way more interested in Goo and Steam's DRM solution.  I'm too proud of having built my machine to start playing games like this.

snalin:

--- Quote from: dennis on 29 Mar 2009, 19:35 ---The vast majority of broadband subscribers are simply not capable of 5 Mbps down that OnLive requires for full quality. True, many ISPs advertise higher speeds, but the realities of networks mean that you will rarely get even 75% of the advertised speed at best, and much less sustained.

--- End quote ---

The announcer basically said that. He claimed that you could get full quality with what the companies sold as 5 MB connections, which according to him is more like 4-4.5

But prices have been dropping. My connection has an actual speed of 10 MB/sec, and we pay $50 a month. It's not that long ago we had to pay almost $40 for 1.5 MB/sec. In two years most not poor people will afford an actual speed of 5 MB with ease.

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