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OnLive

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Chesire Cat:
Well simply put, it will be run on supercomputers with unique infrastructure designed to handle emulation of many many PC games at once. The only playerside requirement is a PC capable of decoding the encoded video on the fly and highspeed network connection.

The service itself is run by some pretty smart guys. And they know people wont pay more than $40/mo for something like this. It will probably be in the $30 range I would imagine.

snalin:
If anyone can do anything like this, it's that group of people. Especially the guy that figured out QuickTime and WebTV, since that's technology that's fairly similar to this.

I don't know what all the hating is about. If they can pull something like this off, that's great for the gamers.

est:
I can't see it affecting my game playing/buying/owning habits

est:
Here is a thoroughly unsurprising writeup at Ars: http://arstechnica.com/gaming/news/2010/01/onlive-demoed-lag-graphics-are-a-problem.ars

Alex C:

--- Quote from: est on 23 Dec 2009, 03:51 ---I can't see it affecting my game playing/buying/owning habits

--- End quote ---

Same here. I can upgrade my own computer, and as it currently stands I don't actually need to spend money all that often just to enjoy PC gaming. If you absolutely MUST play something like Crysis when it first hits at high quality, yes, you will be spending an absolute shit ton of money. But that's late '90s 3dfx thinking, when it comes right down to it. Games like Crysis are a dying breed-- the GPU tech demo masquerading as the new standard has given way to the multi-platform release that caters to the lowest common hardware denominator. In my experience, people use that thing as a benchmarking tool in between rounds of TF2 and Modern Warfare 2. If you are willing to stay a half-step behind the latest console generation at launch day and avoid "enthusiast only" GPUs, the price of pc gaming lowers considerably. You may still spend more than with a console, but that's actually not such a bad trade when you consider just how much more flexible a PC is in general. And if such a service costs $30 a month or so, well, that's a problem for me, since I typically go two or three years between PC upgrades, and I usually spend less than $200 on the retrofit. This really hits me as something that's only of use to the highly casual PC user, the sort of person who owns a couple of consoles and has a laptop as opposed to a desktop. There's nothing wrong with that, of course, and I bet it's actually a pretty damn big market-- but it's still not one that I personally fit into.

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