Fun Stuff > CLIKC
Achron: Time Travel in an RTS
est:
You guys are either bullshitting or need some help.
StaedlerMars:
--- Quote from: est on 16 Apr 2009, 17:35 ---Also, I can see chronorush gambles being a fairly effective anti-noob tactic. Pump out a couple units, jump them back in time then send them to wherever you think the enemy base is in order to attack their undefended start point. It might not even be a gamble if the map is 2-player with only two set start areas.
--- End quote ---
Yeah, but see the other team can do this as well.
Jace:
--- Quote from: StaedlerMars on 19 Apr 2009, 10:20 ---
--- Quote from: est on 16 Apr 2009, 17:35 ---Also, I can see chronorush gambles being a fairly effective anti-noob tactic. Pump out a couple units, jump them back in time then send them to wherever you think the enemy base is in order to attack their undefended start point. It might not even be a gamble if the map is 2-player with only two set start areas.
--- End quote ---
Yeah, but see the other team can do this as well.
--- End quote ---
--- Quote from: est on 16 Apr 2009, 17:35 ---anti-noob tactic.
--- End quote ---
Its basically on par with the quick zergling rush. Something that will catch newbies off guard but something veterans will be planning for.
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