Fun Stuff > CLIKC
Achron: Time Travel in an RTS
SirJuggles:
Man, I love how in that grandfather paradox video he keeps making comments about how "Situations like this are extremely unlikely in the course of normal gameplay."
That sounds like a challenge to me.
ackblom12:
I almost want to buy this game on principal honestly, even if I have no chance in hell of wrapping my brain around it.
McTaggart:
If you watch all their videos it looks like they've done a great job of making it pretty clear what's going on when. Through their 'timewaves' and their limiting the times you can manipulate to a relatively small area around a sort of a main game time they cut out the worst of the issues you come up with. I just hope they don't make silly mistakes with the regular rts part.
LTK:
So, does this game still deserves to be called Real Time Strategy? I doubt it. It's the arrival of the first URTS!
I already found most strategy games complicated, and when they're putting time travel in it I'll probably go crazy. However, the reason I'm bad at a lot of strategy games is because I can't very well anticipate the consequences of my actions, so this might be fun after all.
Hey, is anybody familiar with impulses you get from gaming in real life? Sometimes when I've played a game for a long time, I find myself in real life situations thinking 'I better hit F5'. If I'm gonna get the same with this game, life's gonna get unbearable. :P "How was I ever able to live in a world without time travel?"
SirJuggles:
Oh man. The day I almost googled a walkthrough for a level I was stuck on, then realized the level in question was trouble with my girlfriend in real life, is the day I stopped playing flash puzzle games for a while.
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