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Achron: Time Travel in an RTS

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Scandanavian War Machine:
holy crap that looks confusing. time travel is one of my favorite things so this idea is very appealling to me but RTS games have never been my thing (i prefer slow-paced, turn-based stuff like Civilization) so this will be far too difficult for me to even bother playing.

oh well

StaedlerMars:
oh man what the fuck.

This will fuck with my mind.

est:
This will probably not sell so well, but yeah holy fuck so cool.  They handle the grandfather paradox by oscillating between different states of being and not being for each item that caused the paradox until the time waves fall off the edge of the little display at the bottom, at which time whichever thing is still in existence is permanent.  So if you do it by accident you can go back in time to change it, I guess!

Also, I can see chronorush gambles being a fairly effective anti-noob tactic.  Pump out a couple units, jump them back in time then send them to wherever you think the enemy base is in order to attack their undefended start point.  It might not even be a gamble if the map is 2-player with only two set start areas.

est:
Most of the comments in that thread are pretty good, but this one sticks out like a sore thumb: "The graphics are wank, so I’m not going to play it."

gg missing the point, chief.

Dazed:
This is mindblowing. I am so getting this.

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