Fun Stuff > CLIKC

Oh hey what's up E3

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Alex C:
Don't look at me; I'm pretty consistent with my bitching.


Of course, I don't bitch very often, but still.

David_Dovey:

--- Quote from: KvP on 07 Jun 2009, 11:23 ---* L4D2 is too bright to fit in with L4D1's visual aesthetic
* The fiddle-based horde music is extremely disliked, though the differently orchestrated music is otherwise welcome

--- End quote ---

Oh come on

Alex C:
It makes more sense when you remember that many gamers are essentially Morlocks at this point.

Blue Kitty:

--- Quote --- L4D2's release will result in a drop in quality and frequency for L4D1 content, even compared to before
--- End quote ---

I don't quite understand this one.  Of course the release of content will slow down, it's what happens when a game gets a sequel.  I don't expect the first Team Fortress or Grand Theft Auto San Andreas to get new content updates any time soon.

Melodic:
What you have to take into account with regards to Left 4 Dead is that it came into Valve's hands directly only very late in the development process -- remember how we stopped getting TF2 updates at about the same time Turtle Rock got acquired? It's because their entire workforce scrambled to get the game up to standard before release, and in this regard Valve acted more like a polisher than a developer.

L4D2 is, from start to finish, under Valve's roof (albeit with Turtle Rockians floating around). That's really important! I have nothing against the dudes from TR, but they were responsible for the meat of the game, with Valve supplying the delicious outer coating. A new game, even based on the same engine, could be radically different simply because it's 100% Valve product. I think this is the reason L4D2 isn't a series of expansions or DLC, and I think this is the reason it's a good decision.

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